Noble Fates

Noble Fates

Early access since Dec 2021

A cannibal raider sect, a human supremacist warrior clan or an elven convent that protects all life: Noble Fates is a living fantasy kingdom sim where you create the Kingdom of your dreams and stories emerge from a deep simulation of the ambitions, beliefs and memories of the mortals of your world.

82% positive · 1,506 reviews
Not yet
In early access, content still planned
High confidence
Content Planned
Not yet
In early access, content still planned
High confidence
Content Planned

Where to buy

Steam $24.99
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Evaluation

Noble Fates has been in Early Access since December 14, 2021, and is now firmly on the path to its full 1.0 launch. On September 29, 2026, the developer announced that Noble Fates will leave Early Access and release version 1.0 on November 12, 2026 — a date that is still approximately six weeks away from today (October 2, 2026). The 1.0 release is not a minor milestone: the developer describes it as the culmination of nearly five years of Early Access development and over seven years of total work. The update brings a substantial wave of new content, including powerful new ways to rule your kingdom (naming successors, arresting mortals, choosing the fate of conquered rulers), Mage recruitment with a progression system, a new Demon Dragon boss encounter, god-worship mechanics, a new Gatehouse structure, Portal Shields against Imp invasions, large craftable monuments, expanded terraforming, and sweeping quality-of-life overhauls to building, crafting, and hauling systems. Alongside the 1.0 announcement, the developer also released a playable demo (September 29, 2026) and announced a publishing partnership with Living World, which is supporting the launch with marketing and other resources. The developer's June 24, 2026 roadmap post (Kingdom Crier #49) confirmed that all core Early Access content promises had been fulfilled or were on track for 1.0, with only two minor adjustments (fewer new monster species in favor of deeper demon content; no third starting scenario in favor of refining existing ones). That same post noted that plans for post-1.0 content exist, though how far development goes after launch will depend on player reception. Throughout 2026, the team continued shipping steady updates to the live Early Access build — a Fortresses v2 feature patch in March, a performance update in April, and a minor update on September 29 — demonstrating consistent developer engagement right up to the announcement. The game remains in Early Access until November 12, 2026, with a confirmed, dated 1.0 release imminent and significant new content coming with it.
Evidence
Developer officially announced that Noble Fates will leave Early Access and release version 1.0 on November 12, 2026, describing substantial new content including Mage systems, Demon Dragon boss, Gatehouse, Portal Shields, monuments, and major QoL overhauls.
news post · Sep 29, 2026 source content planned
high
Developer announced a publishing partnership with Living World to support the 1.0 launch with marketing and other resources, indicating no studio distress and active preparation for release.
news post · Sep 29, 2026 source development ongoing
high

Content

1 of 1 released · no outstanding content
Released
Sep 2026

Media

Details

Developer
Publisher
Living World Games
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player

About this game

Noble Fates is a living fantasy kingdom sim where stories emerge from a deep simulation of the ambitions, opinions and memories the mortals experience in your world. Start off with a handful of Dwarves, Elves, Orcs, Halflings or Humans and build a kingdom and a people that live on and develop through the ages as the world keeps turning. 

The Halflings to the east love you, because like them, you have chosen to be Good. The Humans to the north hate you, because unlike you, they wear the skins of their enemies. The Elves between them remember the nephew you captured, and they are on their way to take vengeance.

The world is the storyteller. Kingdoms are driven by their beliefs and fight to protect their honor. Profit from those who tolerate you. Forge alliances with those who align with you. Face the wrath of those who oppose you. Find your kingdom's place in a conflicted, dynamic world and lead them to prosperity. 


He rode with the raiders for treasure. You captured him, turned him into your serf and had him eating scraps from your table at the feast. Slowly, you are bending him to your will.

Your Nobles are in your service. They build, farm, hunt, craft and fight on your command. But they are not mindless drones. They carry opinions and memories that form the foundation of their loyalty. 

Reward them with treasure, a home and a full belly, and they’ll serve you. Convert them to the beliefs of the crown or bend the crown to theirs, and they’ll love you. Fail, and they’ll desert to start a rival kingdom or betray you in battle and turn the tide against you when you least expect it. And they will tell you why. 

His mountain fortress was carved into the very rock itself. Filled with silver and precious loot from his enemies, the King and his loyal Dwarven Nobility guarded it in fear, turning away all who came to their gates. 

Build a mighty castle brick by brick or carve a fortress deep into a mountain. Leverage powerful building tools and a deep unlock tree. Grant your Nobles homes of their own, and let them divide the work, the food and the loot up as they see fit, or manage every detail yourself. 

Farm, raise animals, forage, hunt and trade to keep the larder and treasury full. Decide who is welcome when Envoys and Wanderers seek refuge: host them, rent them rooms and sell them your loot, or take what they carry and throw them into your dungeon. 

Her brother was the King of a rival Kingdom. When you wed her, you invited him to the feast to celebrate. There you betrayed him, and killed him in front of her eyes. Her hatred for you burns in her heart. 

Choose the beliefs your kingdom lives by. Good or evil, cannibal or not, all high Elves or a bit of everything. Recruit those who share them and convince those who do not to abandon their past. 

The people and kingdoms surrounding your lands choose beliefs of their own, and they measure you against them. Their relationship with you is based on how well those beliefs align and how well you have treated them.

Bend foreign rulers with diplomacy, bring them in line by force, or invite a rival to a feast at your table and decide whether they leave it alive. 

He was to be King. But he was passed over, in favor of his brother: a warrior of great renown. In anger he slipped away during the night and joined his brother’s most bitter rival. The Kingdom once more must prepare for war. 

Your kingdom continues as long as someone is left to wear the crown. Raise heirs and train them for the day the crown falls to them. Pass it to your firstborn, or skip your own blood entirely. When a ruler dies, a feud that ran for decades can die with them, or a forgotten injustice can come roaring back. Opinions of the new ruler will differ. People will react. Conflicts will emerge.

Across the land, demonic portals opened up, and as they were touched began spewing out demons threatening all living things. The Queen quickly realized she needed a new type of warrior so powerful he could threaten her very rule. The Queen needed a Mage. 

Arm your Nobles with gear blessed by the gods, worship them for a taste of their power, and train a Mage who wields power no army can match. Bandits, beasts that hunger endlessly for flesh, and the armies of your bitter rivals will test your walls.

And beneath it all, the Breach. Demonic Carbuncles are surfacing across the land. Break them open to face waves of demons! Take control of your Mage in 3rd Person and sling Magic Missiles to stem the tide. Survive the Breacher’s onslaught, slay the Demon Dragon before it leaves your castle in ruins. Finally - seal the Breach, bury the dead and divide up the loot! 

Last evaluated Oct 2, 2026
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