OBEY

OBEY

Released May 2020

OBEY is an asymmetrical multiplayer game. In many games you send commands to teammates or AI units. In OBEY you command your (human) opponents, or are commanded by them. Players are always free to obey/disobey. And everyone deals with the consequences of their own decisions.

84% positive · 433 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $7.99
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Evaluation

OBEY spent five years in Early Access (May 2015 to May 12, 2020) before the developer, Dez, officially launched version 1.0. In the April 2020 announcement post, Dez described the game as reaching a "fully finished product" state at 1.0 launch. The post-launch update cadence consisted of two updates: version 1.01 (May 26, 2020) adding stats, achievements, and leaderboards, and version 1.02 (July 21, 2020) adding voting, friends-only leaderboards, and 38 more achievements. In the 1.0 launch post, Dez mentioned a few remaining items — leaderboard GUI, more achievements, and some bug fixes — as things to "tackle before I call it a day," suggesting these post-launch updates were the final planned work. The July 21, 2020 update (v1.02) appears to have fulfilled those stated goals. There have been no developer communications of any kind since July 21, 2020, now nearly six years ago, and no unreleased DLC or announced future content exists. The game has no DLC listings at all. The developer's own words framed 1.0 as the completion of the project, and the subsequent two updates delivered on the specific items called out at launch. The game launched as a complete, self-contained multiplayer experience with no post-launch content roadmap beyond those final polish items.
Evidence
Official 1.0 launch post confirmed OBEY left Early Access after five years. Developer outlined specific remaining post-launch plans: stats/leaderboard display in the next 1-2 updates, and more achievements.
news post · May 12, 2020 source development ending
high
Developer announced OBEY leaving Early Access, describing it as reaching a 'fully finished product' state at 1.0. Mentioned remaining goals: leaderboard GUI, more achievements, and bug fixes — items to address 'before I call it a day.'
news post · Apr 14, 2020 source development ending
high

Media

Details

Developer
Publisher
The Lo-Fi Apocalypse, Inc.
Achievements
88
Platform
Windows, macOS, Linux
Controller
partial support
Steam Deck
Playable
Players
Multiplayer · PvP

About this game

OBEY is a highly asymmetrical multiplayer game.

We've all played games where you send commands to AI units or teammates.

OBEY instead puts you in the position to command your enemies (human opponents), and to be commanded by them. Players are always free to obey/disobey. It is always up to players to deal with the consequences of their decisions in the game.

You win by bribing and coercing your opponents to do things against their own self interest (and in your interest).

If you are being coerced you have only stealth, intelligence, trickery, and creativity to escape.

OBEY is sort of like Counter Strike Jailbreak Mod meets Spy Party.

OBEY's social aspects have also been compared to Trouble in Terrorist Town and Town of Salem.

To win, make more money than any one else by the end of the round.

To make the most money, take command of the giant robot (the robot player makes 10x more than the other players per second).

You take control of it by walking into a door at the base of the robot.

The player in the robot can easily destroy any player he sees trying to approach (IF he sees them).

That’s the basics – so superficially, it plays like ‘king of the hill’.

However...

Experienced robot players will know that it is not always in their interest to simply kill approaching players.

Why not? Because he can instead coerce them to do what he wants,

and that’s where the game gets interesting…

NOTES ABOUT GAMEPLAY:

  • When playing as robo... you are free to shoot everything that moves (and this might even work against friends or new players), but if you just use this against experienced players you will get subverted, and you will lose. You want your opponents controlled, not hidden and out to subvert you...

  • When playing as a bunny... trying to constantly subvert in the face of an experienced robo is a terrible idea: you will spend most of your game waiting to spawn. OBEY rewards using TRICKERY, STEALTH, and INTELLIGENCE. OBEY does not reward constant blind 'guns blazing' rushing to the robot. (But what did you expect? you are a baby bunny .vs an enormous mecha-canon-turret).
    REMEMBER: You will be playing against other human beings - they can not be fooled as easily as AI!

Last evaluated Jun 28, 2026
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