The Light Keeps Us Safe
Released Sep 2019
THE LIGHT KEEPS US SAFE is a procedurally-generated apocalypse in which only The Light can save us. Use stealth and evasion to avoid terrifying machines that patrol the desolate world, and employ the powers of Light to unpick their deadly traps.
56% positive · 199 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $19.99
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Evaluation
The Light Keeps Us Safe launched into Early Access on October 11, 2018 and graduated to its full 1.0 release on September 5, 2019. During Early Access, Big Robot actively developed the game through a series of substantial updates — adding new biomes, enemies, light mechanics, localisation, and ultimately an ending and overall difficulty system before shipping 1.0.
The 1.0 launch post on September 5, 2019 celebrates the exit from Early Access and thanks players for their support, but makes no mention of any planned post-launch content, roadmap, or DLC. All of the Early Access roadmap phases (published October 9, 2018) were fulfilled by the 1.0 release — the ending, new biomes, new enemies, and core gameplay systems were all delivered.
Since the 1.0 release, there have been no game-specific updates, patches, or developer communications for The Light Keeps Us Safe. Posts after that date concern unrelated Big Robot projects: a launch announcement for Ancient Enemy (April 1, 2020) and news about a Sir, You Are Being Hunted Reinvented Edition (September 3, 2021). Neither post references any further plans for this game.
The game has no DLC listed and no unreleased content announced. Based on all available evidence, the game shipped as a complete product on September 5, 2019, with no post-launch content cycle established.
Evidence
The game exited Early Access and launched at version 1.0 on September 5, 2019. The post highlights final polish, difficulty settings, and performance tweaks, and thanks players for their support — with no mention of planned post-launch content or further updates.
Major pre-1.0 update adding a new biome, the game's ending sequence, new voice-over material, and localisation — delivering the final roadmap phase goals.
Media
Details
Developer
Publisher
Big Robot Ltd
Achievements
—
Platform
Windows
Controller
full support
Steam Deck
Playable
Players
Single-player
About this game
The sky has flickered and gone out. The food is gone and the power can't last much longer. You can’t stay down here, cowering in the bunker. Those things out there in the dark will only take so long to find their way in... It's time to go outside and face what's waiting for you out there. Maybe then you can go into The Light, like the others...
Only The Light Can Keep Us Safe.
THE LIGHT KEEPS US SAFE is a procedurally-generated apocalypse in which you must master light to survive. Use stealth and evasion to avoid terrifying machines that patrol the desolate world, and employ the powers of Light to unpick their deadly traps.
Featuring these terrifying and entertainingly bleak things:
Only The Light Can Keep Us Safe.
THE LIGHT KEEPS US SAFE is a procedurally-generated apocalypse in which you must master light to survive. Use stealth and evasion to avoid terrifying machines that patrol the desolate world, and employ the powers of Light to unpick their deadly traps.
Featuring these terrifying and entertainingly bleak things:
- A sprawling world of stealth, survival, and exploration from the makers of SIR, YOU ARE BEING HUNTED and THE SIGNAL FROM TÖLVA.
- Horrifying and aggressive alien-machine enemies! Run, hide, and stave off death at the hands of a nightmarish cast of evil machines. Fight your instincts as you hide from light-fearing enemies in plain sight, in spotlights, under streetlamps, or even among the failing, flickering illuminations of burned out factories and railway yards.
- Unique light-based puzzles and challenges. Upgrade your modular flashlight to discover hidden structures, charge up light-sensitive machines, dazzle and overload enemies!
- Fiendish traps and disturbing hostile environments! Discover a grim world of pitfalls, poison, tripwires, booby-traps and hallucinations.
- A dark and disorentating procedurally-generated environment, different for each playthrough!
- A grim sense of existential threat (because we're good at that sort of thing...)
- No crafting though, because we find that a bit dull.
- A tremendous sense of satisfaction in overcoming certain doom. You want that feeling, don't you? It's a good feeling.
Last evaluated Jun 27, 2026
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