Retro Blaster : Mech Madness #1

Retro Blaster : Mech Madness #1

Released Dec 2023

Retro Blaster: Mech Madness is a fast-paced FPS shooter, action, and platformer puzzles, created by one-man development Time Warp Game Studio using Unreal Engine. Combine a variety of weapons and skills, Jump higher and slam attack to more critical damage to take the enemy down!

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Pending
Released · Awaiting evaluation

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Steam $4.99
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Media

Details

Publisher
Time Warp Game Studio
Achievements
—
Platform
Windows
Controller
full support
Steam Deck
Not rated
Players
Single-player

About this game

Retro Blaster: Mech Madness is a fast-paced FPS shooter, action, and platformer puzzles, created by one-man development Time Warp Game Studio using Unreal Engine. Combine a variety of weapons and skills, Jump higher and slam attack to critical damage and take the enemy down!

In Retro Blaster: Mech Madness you play as a young boy Max who has awakened in a sci-fi colorful world in his own dream, full of puzzles, traps, and a platformer waiting for you ahead, armed with your toy hammer, weapons, and skills ability to against the mecha robots



Features :

Explore – Discover the sci-fi colorful world. Interact with platformers, traps, and puzzles, hit the box with your hammer, and get a gear item to get more shield, and find hidden items like ammo, grenades, diamonds, health to help you a lot in this journey

Battles - Conquer chaotic and fun battles, face off against enraged mecha robots, and defeat their bosses with lightning-fast mechanics and incredible weapons. Jump higher and slam attack to more critical damage to take the enemy down!

Solve Puzzles - Make your way through a colorful world, Explore and crack a variety of fun puzzles, like moving the magnesis box, platforming, and traps, explore the world, and use your imagination and logic to complete the challenging puzzles.



About The Developer :

Time Warp Games Studio Indie game developer and outsource services founded by the one-man developer, began work on Retro Blaster: Mech Madness as a full-time project after working as an Environment artist in the Game-Dev Industry.
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