SCP-3008: Infinite Store

SCP-3008: Infinite Store

Released Mar 2026

An observation-driven psychological horror set inside an endless furniture superstore. Spot anomalies, choose the correct path, complete your shopping list — and escape the loop.

82% positive · 106 reviews
Not yet
Released, content planned but development status unclear
Low confidence
Content Planned
Development Uncertain
Not yet
Released, content planned but development status unclear
Low confidence
Content Planned
Development Uncertain

Where to buy

Steam $5.49 $9.99 −45%
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Evaluation

SCP-3008: Infinite Store launched on March 14, 2026. Four days later, on March 18, 2026, the developers shipped a post-launch update adding new anomaly types, localization for Japanese, Simplified Chinese, and Korean, bug fixes, and accessibility improvements. That same post explicitly stated "More anomaly expansions are planned" and "More updates coming soon," signaling ongoing content development. However, no further developer communications, updates, or news posts have appeared since March 18, 2026. As of September 24, 2026 — more than six months later — the developer has gone completely silent. The promised anomaly expansions have not materialized, and no explanation has been offered for the delay. With only a single post-launch update in the game's history, there is no established update cadence to gauge whether this silence is normal. The gap has now exceeded six months with no word from the developer, making it unclear whether the planned content is still being worked on.
Evidence
Post-launch update shipped new anomalies, localization, and fixes. Developer stated 'more anomaly expansions are planned' and 'more updates coming soon.'
news post · Mar 18, 2026 source content planned
high
This is the last official communication from the developer as of September 24, 2026 — over six months of silence with no follow-up on promised content.
news post · Mar 18, 2026 source ambiguous
high

Media

Details

Developer
Publisher
Yet Another Publisher
Achievements
18
Platform
Windows, macOS
Controller
—
Steam Deck
Unsupported
Players
Single-player

About this game

The Store looks familiar.

That’s the problem.
You enter a brightly lit furniture superstore made of showrooms, aisles, and corridors.
Everything is clean. Orderly. Normal.
Then it repeats.
The rooms return in the same order, with the same layout — but not always in the same state. Something may be wrong. Or nothing may be wrong at all. And knowing the difference is the only way forward.

Observation is the game

Each room you enter may contain an anomaly - or may be perfectly normal. If you notice something out of the ordinary, turn back. If everything appears normal, move forward. Choose incorrectly, and the loop resets.
There is no combat, no hints, and no confirmation. The Store never tells you what changed - only if you were right or wrong.

Your objective

You are not just trying to escape - you are shopping! As you move through the Store, you must collect items from a shopping list scattered naturally throughout the rooms. Miss an item, and the Store will not let you leave.
Every reset reshuffles your list and your path. Routine turns into pressure the longer each loop continues.

The end of the loop

Reach the cash-out room with all required items, and the Store may finally allow you to leave.
Or it may not.

Every playthrough begins again in the first room.
Nothing is permanent except what you remember.

Key Features

  • Observation-Driven Progression
    Advance by noticing what feels wrong — or realizing nothing is.
  • Endless Marketplace Loop
    A furniture superstore layout built from themed rooms and corridors that repeat, reset, and deceive.
  • Unique Anomalies
    Environmental, audio, and entity-based changes designed to test perception, not reflexes.
  • No Combat, No Guidance
    No weapons. No UI warnings. Only your judgment.

Last evaluated Sep 24, 2026
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