SCP The Beginning

SCP The Beginning

Released Aug 2026

A first-person survival horror game set inside a collapsing containment facility. Explore restricted sectors, read unreliable reports, and survive hostile entities where following procedures can be just as deadly as breaking them.

81% positive · 16 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

Where to buy

Steam $4.99
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Media

Details

Publisher
InfinitEnergy Gaming Studio
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

This is a first-person survival horror game set inside a high-security containment facility during an ongoing system failure.

You play as a D-Class test subject who wakes up mid-experiment after containment protocols begin to collapse. With no clear authority to trust, you must explore restricted sectors, read and listen to in-world reports, and complete procedural objectives while surviving hostile entities and armed facility staff.

The game focuses on exploration, environmental storytelling, and high-risk decision-making. Progression is driven by a quest system that tasks the player with reaching locations, interacting with facility systems, and neutralizing threats when avoidance is no longer possible.

A defining feature of the experience is unreliable information.
Documents, audio logs, and instructions found throughout the facility may be outdated, incomplete, or deliberately misleading. Following procedures can lead to survival or catastrophic failure. Players are expected to observe their surroundings, test assumptions, and adapt when official guidance proves wrong.

Combat is tactical but dangerous. Weapons are limited, enemies are lethal, and direct confrontation is never guaranteed to succeed. Some threats can be fought, others must be avoided, and some can only be endured.

The game delivers a short, focused horror experience , with multiple possible outcomes influenced by player behavior, compliance, and decisions made during critical moments.

Horror is built through atmosphere, sound design, body horror elements, and systemic tension, rather than constant jump scares.

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