Six Ages 2: Lights Going Out

Six Ages 2: Lights Going Out

Released Aug 2023

Survive as the last horse riders as the world ends and myths die. Plan ahead and manage your clan’s relationships with the remaining gods and their followers in this standalone survival storybook. Immerse yourself in the land of magic also seen in King of Dragon Pass.

96% positive · 177 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $16.24 $24.99 −35%
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Evaluation

Six Ages 2: Lights Going Out launched on August 21, 2023 as a complete, standalone narrative strategy game. Following launch, the developer (A Sharp) shipped several patches through November 2023 addressing bugs and making gameplay refinements, but no additional story content or DLC was ever announced or planned beyond the soundtrack (released August 24, 2023). Most significantly, on May 26, 2025, the lead developer David posted a direct statement explaining that the Six Ages series is now behind him and that he is moving on to a new project in a new setting — Thousand Hells: The Underworld Heists, which was formally announced on August 7, 2025. He explicitly described "stepping away" from Six Ages, noting that both Ride Like the Wind and Lights Going Out are complete works. No further content for Six Ages 2 was announced or hinted at. The game launched as a finished product with over 600 interactive scenes, and the developer has clearly communicated that it will not receive further content updates. Six Ages 2 is complete.
Evidence
A Sharp announces Thousand Hells: The Underworld Heists, their next game — a fully separate project from Six Ages. Six Ages 1 and 2 are placed on sale alongside the announcement, framing them as prior completed works.
news post · Aug 7, 2025 source development ending
high
Developer David explicitly states he is stepping away from the Six Ages series to work on a new game in a new setting. He frames both Six Ages titles as complete works and says he hopes to release his next game before 2028.
news post · May 26, 2025 source development ending
high

Content

1 of 1 released · no outstanding content

Media

Details

About this game

Life after myths. Death, disaster, despair.

This new instalment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan’s survival depends on how you manage its relationship with the remaining gods and their followers. Play as the only Storm people who also ride, a hybrid culture in the Gloranthan end times.

Managing your clan is complex, but may require you to:

  • explore the wilderness

  • trade with (or raid!) your neighbors

  • settle disputes mundane, spiritual, or political

  • improve livestock pastures

  • make offerings

  • build altars

  • travel to the Otherworld

Whether you’re dealing with angry ghosts or clan policy, there’s rarely one “right” or “wrong” answer, because the deep simulation will make your particular situation unique. Remember that your choices have socio-economic impact, and your advisors often squabble amongst themselves, but some consequences might not be obvious for decades.

Your clan struggles to survive in the world of Glorantha, one of the richest, oldest game settings ever created, perhaps familiar from other games such as RuneQuest or King of Dragon Pass. This bronze age world is facing an existential crisis as it undergoes a transformation. Ten generations after the events of Ride Like the Wind, some gods have already perished and humanity itself seems to be on the brink of annihilation. Here, the laws of physics themselves are subordinate to the whims of the gods and spirits.

In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness.

Six Ages 2: Lights Going Out is immensely replayable, with over 600(!) interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga records your story for you, while advisors help you track your promises, though their personalities will often judge your actions.

Miracles have always required sacrifice. Now, your people need them more than ever, but the costs are higher, too. Is it worth aiding the destructive gods of Chaos to ensure your own survival?

Last evaluated Jun 21, 2026
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