Sometimes to Deal with the Difficulty of Being Alive, I Need to Believe There Is a Possibility That Life Is Not Real.

Sometimes to Deal with the Difficulty of Being Alive, I Need to Believe There Is a Possibility That Life Is Not Real.

Released May 2019

Wander through a shifting simulation that feels both tragic and hilarious. Observe, interact, or simply exist as the world reshapes around you — a meditative, overstimulated reflection on what it means to keep going when everything’s falling apart.

85% positive · 128 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Prices in USD, as listed by each store.
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Evaluation

This is a meditative art game that launched on May 22, 2019 as a complete, self-contained experience. The store description presents it as a finished artistic work — there are no objectives, no seasonal systems, no DLC, and no roadmap. The developer has never announced any post-launch content additions. The only post-launch developer communication was a compatibility fix on October 11, 2025, which updated the engine build to resolve a launch issue on newer Windows machines. This is purely maintenance work that confirms the developer still supports the game running, not that new content is being developed. The game shipped as a finished product with no content additions planned or delivered since release.
Evidence
Store description presents the game as a complete artistic experience with no objectives, no DLC, and no mention of planned updates or future content.
description source development ending
medium
Engine build updated to fix a compatibility issue preventing the game from launching on newer Windows machines — purely a maintenance fix with no content additions.
news post · Oct 11, 2025 source ambiguous
low

Media

Details

Publisher
Akupara Games
Achievements
3
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player · Multiplayer · PvP · Local/Split Screen

About this game

Wander through a shifting simulation that feels both tragic and hilarious. Observe, interact, or simply exist as the world reshapes around you — a meditative, overstimulated reflection on what it means to keep going when everything’s falling apart.

Part video game, part art installation, Sometimes to Deal With the Difficulty of Being Alive… is an interactive loop of coping mechanisms — a place where despair and delight blur into the same texture. You’re not given objectives, just a living space that responds to your presence, your stillness, your curiosity.

Every moment feels absurd: NPCs that sing about heartbreak in glitch-voice harmonies, battlefields that double as therapy sessions, color palettes that shift with your emotional temperature. It’s overstimulation as catharsis — the act of being overwhelmed as a kind of peace.

In the end, it’s not about survival. It’s about resonance. A digital hum that reminds you you’re still here — and somehow, that’s enough.

Last evaluated Jun 17, 2026
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