SoundStorm

SoundStorm

Early access since Dec 2022

Reflect bullets to the beat in this psychedelic rhythm bullet hell shoot 'em up. Patterns of rhythm and bullets are melted into a unprecedented gameplay experience. Feel this immersive audivisual experience filling your soul with excitement and joy.

100% positive · 4 reviews
Pending
Early access · Awaiting evaluation
Pending
Early access · Awaiting evaluation

Where to buy

Steam $12.99
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Media

Details

Publisher
Damian Hiltebrand
Achievements
—
Platform
Windows, macOS
Controller
partial support
Steam Deck
Not rated
Players
Single-player

About this game

Reflect bullets to the beat in this psychedelic rhythm bullet hell shoot 'em up. Patterns of rhythm and bullets are melted into a unprecedented gameplay experience. Feel this immersive audivisual experience filling your soul with excitement and joy.

BULLETS FLASH TO THE BEAT


Different colors flash to different parts of the beat or melody.

REFLECT BULLETS ON THE BEAT


Fly near the bullets and hit the button exactly on the beat.

MASTER MELODIES AND BULLET PATTERNS


The patterns get more complex with every stage.

MAKE COMBOS AND IMPROVE YOUR SCORE EVERY TIME YOU PLAY


If you can chain more bullets and make multiple successfull chains in a row you will be rewarded with extra points and lifes.

DEFEAT BULLET RAINING BOSSES


At the end of every stage a boss is waiting for you with it's own music track.

SOUNDSTORM FEATURES

  • 5 stages with 18 acts. Each is a well crafted audiovisual experience with original gameplay. 30 Minutes of gameplay.
  • 3 difficulty levels: casual, serious, insane. The game is accessible for beginners and offers challenges for shmup otakus.
  • Deep gameplay and score mechanics keep you coming back for more.
  • 40 Minutes of original music by Nils Künzig. Perfectly synchronised with the stages.
  • Original hand-drawn thematic artwork by Ziska Renold.
  • Arcade mode, score attack and custom game modes.

FREQUENTLY ASKED QUESTIONS


Is this a skill based game or a casual game?
It's skill based. Easy to learn, hard to master. Each section is unique and leaves room for improvement. The scoring system awards tactics and skills.

Do you play bullet hell shoot 'em ups?
I play bullet hell shoot 'em ups (e.g. from Cave) regularly and understand the deep scoring mechanics those games have. I usually reach the last stage with one credit. I particularly like shooters with innovative concepts like Ikaruga.

Do you play rhythm games?
I used to play rhythm games daily and still play them from time to time. I love how rhythm games force your whole body to be part of the game. This is what I tried to adopt in Soundstorm.
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