Strange Telephone
Released Jan 2019
Strange Telephone is a 2D adventure game in which the player explores strange worlds created with merely 6 digits, and has multiple endings.
83% positive · 365 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $4.99
Can't confirm — worth a look
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Evaluation
Strange Telephone launched on January 21, 2019 as a complete 2D adventure game with multiple endings. The developer (HZ3 Software) described it as a finished, polished work with a deliberate "hidden story" woven into all eleven endings — language that reads as a completed artistic vision rather than a foundation for future content.
Shortly after launch, a bug-fix patch (Ver. 2.01) was released on January 23, 2019 to address several issues. The only piece of paid DLC ever released for the game is the Original Soundtrack, which shipped on December 19, 2019. No additional game content — expansions, story DLC, or new gameplay modes — has ever been announced or released.
The news posts associated with this game are almost entirely publisher-wide sale announcements from PLAYISM, not communications specific to Strange Telephone's ongoing development. The one [development_status] post was simply the community manager announcing their departure from PLAYISM — it carries no implication about Strange Telephone's content roadmap. There has been no developer communication of any kind suggesting future content, and no post-launch content cadence exists beyond maintenance patches and the standalone soundtrack release.
The game launched and was supported as a self-contained, finished product. With the soundtrack released on December 19, 2019 as the final item associated with the game, and no further content announced or implied in the years since, the game is complete.
Evidence
Strange Telephone released on Steam on January 21, 2019 as a complete game with multiple endings and procedurally generated worlds.
The Strange Telephone Original Soundtrack was released on December 19, 2019 — the only DLC for the game, and the last item released associated with it.
Content
1 of 1 released · no outstanding content
Media
Details
Developer
Publisher
PLAYISM
Achievements
8
Platform
Windows
Controller
partial support
Steam Deck
Verified
Players
Single-player
About this game
Strange Telephone is a 2D adventure game in which the player explores strange worlds created with merely 6 digits, and has multiple endings.
The protagonist Jill is trapped in a dark world with a large door floating before her. She is aided by Graham, who takes on the form of a telephone. Making phone calls with Graham creates various worlds that can be explored. In each of these worlds are items to be found, including the key that will lead to her escape.
This is sort of a "behind the scenes" anecdote, but the game was designed and built upon the foundation of a "hidden story" which isn't directly explained. All of the eleven various ending movies, characters, object designs, etc. were meticulously put together in such a way as to contain parts of the "riddles" used in unravelling this hidden story. I feel that if you can manage to read between the lines and figure some of this stuff out, then the world of Strange Telephone can be enjoyed on an even deeper level, so as the developer I really hope that players keep their eyes and ears open as the play through the game and see what they can find.
The protagonist Jill is trapped in a dark world with a large door floating before her. She is aided by Graham, who takes on the form of a telephone. Making phone calls with Graham creates various worlds that can be explored. In each of these worlds are items to be found, including the key that will lead to her escape.
Developer's Voice
This is a 2D adventure game in which the main characters - Jill and Graham - must escape from the world in which they've been trapped. I feel that it turned out to be a very unique and original game, featuring all the trappings of a classic indie title: the pixel art graphics, animation, music, and more.This is sort of a "behind the scenes" anecdote, but the game was designed and built upon the foundation of a "hidden story" which isn't directly explained. All of the eleven various ending movies, characters, object designs, etc. were meticulously put together in such a way as to contain parts of the "riddles" used in unravelling this hidden story. I feel that if you can manage to read between the lines and figure some of this stuff out, then the world of Strange Telephone can be enjoyed on an even deeper level, so as the developer I really hope that players keep their eyes and ears open as the play through the game and see what they can find.
Developer
HZ3 SoftwareLast evaluated Jun 27, 2026
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