SVETIK

SVETIK

Released Oct 2026

SVETIK is a dark pixel-art RPG where your only light is a sweet little living flame. He lights the way, blinds enemies and finds keys… and sometimes "just doesn't notice" them. He's your best friend. All he asks is that you trust him.

100% positive · 10 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

Where to buy

Steam $3.99
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Content

1 of 1 released · no outstanding content
Released
Jun 2026

Media

Details

Developer
Publisher
AEVI Studio
Achievements
15
Platform
Windows
Controller
full support
Steam Deck
Not rated
Players
Single-player

About this game

The sun was stolen. Only he is left.

A dark mage has sealed the sun inside an amulet, and Lucida has sunk into darkness. Iskra wakes up in the royal dungeon with no memories and an execution waiting — all for her red hair. Beside her stands an oil lamp, and inside it lives a tiny flame. Chatty, curious and terribly lonely. Iskra gives him a name: Svetik.

Your best friend

Svetik lights your way, blinds your enemies, and finds keys and hidden caches. He's kind, funny and always by your side.

  • If he misses a key lying in plain sight, he "just didn't notice".

  • If he fails to blind an enemy at the worst moment, he "just got tired".

  • Try not to upset him — he "gets offended". And an offended light might go out.

  • Respect his personal space, too: he has secrets of his own.

He's alive, after all. He's your friend. All he asks is one thing — trust him.

Every word matters

Svetik remembers how you treat him. Trust him, give in to him, or keep him on a tight leash — every choice has consequences, and perfect balance doesn't exist. There's no trust meter: only the way he talks, the way he shines and the way he acts. Three paths. Multiple endings.

Light is a weapon

  • Near light pushes back the darkness around Iskra.

  • The far beam blinds enemies, burns creatures and opens light locks — but it overheats.

  • The flash is your last resort against what hides in your shadow.

  • Iskra's sword takes care of the rest.

A world without sun

Escape the royal dungeon, cross the forest and the Spider Thicket, descend into the old canals, relight the lamps of a dead city and reach the castle of the mage Gleb. Every place has its own people, requests and secrets: a blind boy lost in the slums, a lamplighter with no fire, a keeper who catches little lights in jars…

Grow stronger — together

Warmth comes not from kills but from deeds: lit lanterns, found caches, people saved. Skill points are shared — invest in Iskra (Endurance, Strength, Mastery) or in Svetik (Might, Insight, Bond). But Svetik's skills only work while he shines for you… Relics from side stories grant special powers. And if you're lucky, Svetik might show you his book.

Remember the living light.

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