Swiftly

Swiftly

Released Jan 2016

Swiftly is a very challenging platformer game. It has simple graphics and easy to understand rules, but you are going to have a hard time completing the levels.

51% positive · 139 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $0.99
Can't confirm — worth a look
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Evaluation

Swiftly launched on January 26, 2016 as a self-contained challenging platformer with a fixed set of levels. The developer posted two minor patch updates shortly after launch — one on January 27, 2016 addressing early criticism (audio, controls, wall-jumping) and one on April 11, 2016 adding an in-game speedrun timer. Neither post announced any planned new content such as additional levels, DLC, or expansions. There are no DLC listings, no roadmap, and no developer communications of any kind after April 2016. The game's store description describes a complete, rule-based level set with no mention of ongoing or future content. The game launched as a finished product, and its two post-launch patches were purely maintenance and quality-of-life improvements. No further development activity has been signaled.
Evidence
Store description presents the game as a complete, self-contained platformer with a defined level set and mechanics — no mention of future updates or additional content
description source ambiguous
medium
In-game speedrun timer added — last known developer communication, no future content mentioned
news post · Apr 11, 2016 source ambiguous
low

Media

Details

Developer
Publisher
Cleverweek
Achievements
24
Platform
Windows, macOS, Linux
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

Swiftly is a very challenging platformer game. It has simple graphics and easy to understand rules, but you are going to have a hard time completing the levels.

  • Blue platforms are just your average platform with no special traits.
  • Green platforms has a bounciness of 120%
  • Red platforms have zero friction.

Throughout the level, there are gears which come in all sizes, looking to kill the cube.
The player's objective is to lead the cube to the winning point. There are also checkpoints scattered throughout the levels.
Last evaluated Jun 27, 2026
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