Team Principal: A Racing Manager

Team Principal: A Racing Manager

Early access since Feb 2026

A deep yet accessible motorsport management sandbox inspired by the 1990s games of this genre. Manage teams, drivers, finances, engines, and regulations in a fully customizable, ever-changing world where no two seasons play out the same.

91% positive · 132 reviews
Not yet
In early access, still in active development
High confidence
Active Development
Not yet
In early access, still in active development
High confidence
Active Development

Where to buy

Steam $12.99
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Evaluation

Team Principal: A Racing Manager is a solo-developed Early Access motorsport management game that launched on February 12, 2026. The developer (Patrick H) has been extremely active since launch, shipping a rapid succession of substantial updates. A post-launch roadmap published on February 17, 2026 outlined a major physics overhaul as the first big wave of updates. That was followed by a large content update (v0.98) on May 14, 2026, adding driver psychology systems, overhauled negotiations, and race simulation improvements. The v0.99c update on August 5, 2026 added an entirely new Oval Series as a standalone beta mode alongside major Formula racing improvements. The v0.99.1 "Definitive" update on August 28, 2026 delivered another sweeping set of additions including virtual safety cars, driver radio, overhauled headquarters, 4K support, and more. This was followed by further patches on September 1 and September 8, 2026, and most recently a patch on September 10, 2026 that also announced a partnership with a professional sound designer for in-session audio. A Mac beta was pushed on September 11, 2026. The developer has stated on multiple occasions that the game is in active development and will continue to receive frequent updates. In the August 28 post, the developer explicitly committed to releasing formal roadmaps going forward and reiterated there are no plans to lock features behind paid DLC. The one paid DLC — a cosmetic Supporter Pack released September 30, 2026 — contains no gameplay content. The game remains firmly in Early Access with no 1.0 release announced.
Evidence
Patch v0.991.2b shipped alongside the launch of the optional Supporter Pack DLC. Developer announced a partnership with a professional sound designer for in-session audio coming in a future update.
news post · Sep 10, 2026 source development ongoing
high
v0.991.2 major patch shipped with mandatory tyre regulations, refueling system, virtual safety car refinements, overhauled AI driver recruitment, and extensive save editor/modding additions. Developer noted having 'a ton more in the pipeline.'
news post · Sep 8, 2026 source content shipped
high

Content

1 of 1 released · no outstanding content

Media

Details

Developer
Publisher
Patrick H
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player

About this game

 Welcome to Team Principal: A Racing Manager. Initially a passion project, this game has become much more for me. It is a completely customizable grand prix/motorsport manager game, with a simplistic top down 2d race view. Most of the game is in the in-depth management aspect. Some key features include:

- An ever-changing grid: Teams & engines can leave, go bankrupt, join, rebrand, get bought out, fluctuate season to season. No two seasons will ever be the same, with a virtually limitless grid size.
- Simulate ANY era in this sandbox with infinite possibilities and infinite replayability. This game can handle ANY era, or season of racing in a realistic manner, with over decades of seasons of content.
- In-depth race simulation complete with REAL physics, live speeds, hyper-intelligent AI, setups that impact your actual car speeds in corners/straights, customizable temperature, weather, dirty air, tire wear, fuel consumption, safety cars, mechanical wear, and realistic results, with both simulated and non-simulated options available.
- Easy to use in-game editor, and save editor, so you can have your career mode the way you want.

- In-Depth finance system with stock, ownership, and ability to purchase stakes in rivals.

- Completely in-depth academy pipe-line system with ability to pay to assign your rookie drivers in junior series teams, have them test for you, learn the ropes in rival junior teams you own, and eventually promote them to your team.

- In-depth regulatory system that can change the environment of the game season to season.

- In-depth negotiation system for tyres, parts, sponsorship, works engines, customer engines, and drivers/staff. 

- Ability to build and sell your own engines through an engine plant, or partner with an existing engine supplier.

- AI who compete with you every week of the season, on and off the track, in engineering, developing, strategy, and signing talents.

- Fully fleshed out car attributes, driver attributes, staff attributes, headquarters, etc.

- In-depth chassis, aero, engine, ERS, driver aids, and tyre development.

This game aims to be a FULLY customizable racing management sandbox experience for racing in any era. Every aspect of the game able to be edited and changed. Team names, performance, dirty air, tire model, points model, anything one can think of can be edited to your liking.

This game is in active development & will receive extremely frequently updates. Please join the game's discord server, wherein I will share future plans, update timelines, provide bug support, as well as the track editor. This game is extremely mod friendly, and an open canvas for any situations one wishes to develop.

Last evaluated Sep 13, 2026
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