The Curse of Dracula

The Curse of Dracula

Released Oct 2026

Lead six hunters across cursed Transylvania in a desperate race against the night. Search the darkness for Dracula’s hidden coffins, survive his growing influence, and face the Count himself in his mountain castle. A compact gothic strategy board game.

100% positive · 2 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

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Steam $4.49 $5.99 −25%
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Content

1 of 1 released · no outstanding content

Media

Details

Developer
Publisher
Computer Wizard Games
Achievements
10
Platform
Windows, Linux
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

"They race for the sunset"

The Curse of Dracula is a compact gothic digital board game of pursuit and terror, played out upon a living map of mist-shrouded roads, lonely villages, ruined chapels, forgotten abbeys, and cursed mountain passes.

Lead a party of vampire hunters across Transylvania in a single-session hunt lasting roughly 45–120 minutes. Each turn advances the clock by two hours. Choose whether your hunters move, search for coffins and clues, gather supplies, rest from their wounds, prepare against danger, or manage the weapons and holy relics they carry.

The hunt changes from run to run. Coffins, guardians, useful items, hazards, and events are shuffled across the map. Dracula’s influence rises as dusk falls, making the roads more dangerous and his servants more powerful. Wolves stalk the forests. The dead stir in their graves. Vampire thralls guard cursed sites. False leads waste precious time.

Search the abbeys, chapels, villages, crypts, and ruins. Find the coffins. Defeat the guardians. Burn what lies within.

When the coffins are destroyed, gather the surviving hunters at the Castle Gate and enter the finale: a sequence of castle encounters leading to Dracula himself. One final chance to end the curse of Dracula, or to join his legion of the damned.

Generative AI Disclosure

This game was created with the assistance of generative AI tools for visual assets, music, and coding. All generated material was extensively edited, arranged, curated, and directed by the developer. The gameplay design, UI layout, visual style, and overall creative vision are the result of significant human authorship.

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