Ultimate Racing Simulator 1

Ultimate Racing Simulator 1

Released Oct 2026

Run a motorsport team in a detailed management simulation. Develop your car, manage drivers and staff, and plan race strategy across a full season. Follow the action in 2D or 3D as tyre wear, damage and weather shape the race.

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Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

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Steam $10.99
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Media

Details

Developer
Publisher
Michael Works
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

You run the team. Develop the car, manage the people and call both drivers’ races from the pit wall.

Ultimate Racing Simulator 1 is a motorsport management simulation with a persistent multi-season career. Begin with ten constructors and a sixteen-round calendar drawn from a catalogue of forty-one circuits.

Call the race from the pit wall


Follow both cars through seven race channels: Live, Pit Wall, Strategy, Timing, Track, Race Control and Car Status.

Plan tyre compounds, stints and pit stops, then adjust your strategy as conditions change. Make pace calls, use overtaking boost and issue team orders. Decide when to push, conserve or bring a car in.

Weigh the time lost through damage against the cost of a repair stop and the laps remaining.

A race shaped by your decisions


Tyres, fuel, car performance, damage, weather and traffic affect how the race unfolds. Racing lines and road position influence corner speed and lap time. Rain changes grip and shifts the preferred line away from the dry groove.

Safety cars regroup the field according to the active regulations, while slowing or damaged cars create new obstacles and decisions.

Rival cars carry wear and damage between weekend sessions, and their teams pay for component replacements.

Watch it, or read it


Watch the race in 3D with an automatic director, or choose chase, onboard, helicopter and TV cameras. Follow the action on the 2D map while managing your race strategy.

Review recent recorded races, scrub through incident-marked timelines and consult the race-control log.

Run the whole team


Manage budgets, facilities, staff, driver contracts and sponsors. Develop the current car and design next season’s challenger around changing regulations.

Track twenty-one components per car, monitor their condition and budget for replacements. Choose suppliers and adapt as engine formulas and manufacturer commitments change.

Understand what happened


An optional first-weekend guide helps you learn the workflow, with contextual Help available throughout the game.

Car Status explains factors affecting pace and tyre wear, finance records explain cash movements, and post-race engineering debriefs help you decide what to consider next.
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