VOID/BREAKER

VOID/BREAKER

Early access since Aug 2025

Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE

91% positive · 2,780 reviews
Not yet
In early access, content still planned
High confidence
Content Planned
Not yet
In early access, content still planned
High confidence
Content Planned

Where to buy

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Evaluation

VOID/BREAKER launched into Steam Early Access on August 19, 2025 and has maintained a consistent and well-communicated development cadence throughout. The developer shipped four major content updates during Early Access: the Chaos Terminal endgame update on November 6, 2025; the HARD RESET update (Zone 4, wall-running, SMG) on February 17, 2026; the RECALIBRATION update (19 new modules, major melee overhaul) on April 9, 2026; and the ASCENSION update (Zone 5, new boss, Sniper Rifle) on June 7, 2026. The most significant news comes from October 1, 2026, when the developer announced that VOID/BREAKER will launch into 1.0 on November 4, 2026. This final update will bring Zone 06 — the story's concluding arc — and marks the game's exit from Early Access. A Supporter's Pack, including the official soundtrack by Joe Ford, will be automatically granted to all players who purchased the game during Early Access. The soundtrack will also be available for separate purchase at launch. Prior posts from May 31 and June 7, 2026 had already confirmed Zone 06 as the story's conclusion and described the next major update as "the one where we leave Early Access behind for good." The October 1 announcement gives that transition a firm date: November 4, 2026.
Evidence
Developer announces VOID/BREAKER will launch into 1.0 on November 4, 2026. An updated Early Access Living Roadmap is shown, and a Supporter's Pack (including the official soundtrack) will be automatically granted to all Early Access purchasers at 1.0 launch.
news post · Oct 1, 2026 source content planned
high
ASCENSION major update ships Zone 5. Developer confirms Zone 06 lands in the second half of 2026 and states 'the next Major Update is the one where we leave Early Access behind for good.'
news post · Jun 7, 2026 source content planned
high

Media

Details

Developer
Publisher
Playstack
Achievements
13
Platform
Windows
Controller
full support
Steam Deck
Verified
Players
Single-player

About this game

You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.

The machines think you'll never escape. The system is designed to keep you here.

B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌

Lightning-Fast Gunplay & Flawless Movement

This isn’t just shooting - it’s pure velocity.

Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.

Infinite Weapons. Infinite Possibilities 

Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.

Destruction is your Advantage.

Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.

New Run. New Choices. New Paths

Every run presents decisions. Which fights do you take?

Which paths push your limits?

Do you take the dangerous route for bigger rewards or play it safe?

The choice is yours

A Passion Project by a Solo Developer

VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.

Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),

Daniel now pursues his passion for dynamic FPS gameplay and roguelites.

Last evaluated Oct 1, 2026
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