Caves of Qud

Caves of Qud

Released Dec 2024

Inhabit a deeply-simulated science fantasy world and chisel through layers of thousand-year-old civilizations. Build a character from over a hundred mutations and cybernetics. The award-winning sandbox roguelike & RPG full of robots, deep lore, and sentient plants.

94% positive · 13K reviews
Not yet
Released, but content still planned
High confidence
Content Planned
Not yet
Released, but content still planned
High confidence
Content Planned

Where to buy

Steam $23.99 $29.99 −20%
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Evaluation

Caves of Qud launched its 1.0 release on December 5, 2024, after 17 years of development (including over nine years on Steam Early Access). The 1.0 update completed the main questline with multiple endings. On July 15, 2025, the developers published a detailed post outlining their post-launch plans: a series of paid expansion packs to be released one by one over the next few years, each paired with a free base game update. They confirmed at least three expansions are in various stages of planning, with the first one expected sometime in 2026. The Pet Pack DLC will also receive additional pets alongside each expansion release, free to existing owners. On February 4, 2026, the developers confirmed that work on the first expansion pack is actively underway, alongside a mobile port and localization efforts. The Nintendo Switch version launched on February 16, 2026. An experimental localization branch was published on March 27, 2026 for community testing. The team has remained consistently active through mid-2026, shipping a substantial performance and gameplay patch on June 25, 2026, a maintenance patch on July 4, 2026, a maintenance patch on August 8, 2026, and most recently an autoexplore beta test on September 7, 2026 — just two days before today's assessment date. Development is clearly ongoing at a regular cadence. Anyone who enjoys Caves of Qud and is waiting to play until all content is available should expect paid expansion packs to arrive over the coming years, with the first one anticipated in 2026.
Evidence
Developer confirms work on the first expansion pack is actively underway, alongside mobile port and localization. Nintendo Switch release announced for February 16, 2026.
news post · Feb 4, 2026 source content planned
high
Developer post outlining post-launch plans: a series of paid expansion packs released one by one over the next few years, each paired with a free base game update. At least three expansions sketched out, first one targeting sometime in 2026. Pet Pack to receive additional pets alongside each expansion.
news post · Jul 15, 2025 source content planned
high

Content

2 of 2 released · no outstanding content
Released
Feb 2020

Media

Details

Developer
Publisher
Kitfox Games
Achievements
150
Platform
Windows, macOS, Linux
Controller
full support
Steam Deck
Verified
Players
Single-player

About this game

Caves of Qud is a Hugo Award-winning science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit a living, breathing world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Do anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.

DEEP PHYSICAL SIMULATION — Don’t like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.

FULLY SIMULATED CREATURES — Every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.

DYNAMIC FACTION SYSTEM — Pursue allegiances with over 70 factions: apes, crabs, trees, robots, and highly entropic beings, just to name a few.

RICHLY DETAILED SCIENCE FANTASY SETTING — Over fifteen years of worldbuilding have led to a rich, weird, labyrinthine, one-of-a-kind storyworld, layered on top of the simulation, all for you to explore. Live and drink, friend.

TACTICAL GAMEPLAY — Turn-based, sandbox exploration and combat offers as many solutions as you and your mutations, implants, artifacts, and skills are creative enough to invent.

RPG ELEMENTS — Quests, NPCs, villages, historic sites; some dynamic and some handwritten, interwoven to produce a transportative RPG experience.

ATMOSPHERIC ORIGINAL SOUNDTRACK — Over two hours of otherworldly music to delve to.

Caves of Qud has one of the most expressive character creators of all time.

Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a true kin descendant from one of the few remaining eco-domes — the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon.

Build your character out of:

  • Over 70 mutations — outfit yourself with wings, two heads, four arms, flaming hands, teleportation, the power to clone yourself…

  • Dozens of cybernetic implants (and more to find as treasure) — night vision, translucent skin, carbide fists, spring-loaded ankle tendons…

  • 24 castes and kits from across the social order of Qud and beyond Moghra’yi, the Great Salt Desert

  • Too overwhelmed to build a character from scratch? Choose one of 9 preset characters and start your adventure right away. Then return to character creation when you are ready.

Play one of four modes:

CLASSIC — Like other traditional roguelikes, this mode has permadeath, meaning you lose your character when you die. Extremely challenging even for experts.

ROLEPLAY — Play it like an RPG. Save your progress at checkpoints located in settlements.

WANDER — Focus on exploration. Most creatures will not attack you, you don’t gain experience by killing, but you DO gain experience by discovering new locations and treating with legendary creatures.

DAILY — One chance with a fixed character and world seed. How long will you survive?

After 9 years of continuous development and frequent updates, Caves of Qud has finally reached its 1.0 release! Here are some highlights of what's been added for 1.0:

  • The last leg of the main quest

  • The new, fully graphical UI

  • Hundreds of visual & sound effects

  • Lots of polish & stability

Caves of Qud is a project of epic proportions that's been in development for over fifteen years, since 2007. It began as the science fantasy roguelike dream of co-creators Jason Grinblat and Brian Bucklew, who released the first beta in 2010. Since then, it's accrued a few more contributors who have enriched the project by helping to add visual effects, sound effects, an original soundtrack, a new UI, new game systems, new lore, and half a world of content. Caves of Qud has grown into a wild garden of emergent narrative, where a handwritten story weaves a path through rich physical, social, and historical simulations. The result is a hybrid handcrafted and procedurally-generated world that's alive in a way few games are.

Last evaluated Sep 9, 2026
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