Drizzlepath: Deja Vu
Released May 2018
A man embarks on a journey toward the top of a mountain, to discover the truth of his existence. Along the way, he ponders the nature of life itself. Drizzlepath: Deja Vu is a spiritual revisitation of Tonguç Bodur's very first game, Drizzlepath.
78% positive · 213 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $3.99 IndieGala Steam key $3.99
Can't confirm — worth a look
We couldn't confirm these stores carry this game.
Green Man Gaming Steam key Search Prices in USD, as listed by each store.
Buying through an affiliate store helps support the site
Evaluation
Drizzlepath: Deja Vu launched on May 25, 2018 as a self-contained, standalone walking simulator — described explicitly in the store as a single-level experience with a playtime of thirty to sixty minutes, designed as a complete narrative package. The developer added controller support on July 19, 2018 and expanded accessibility controls on October 9, 2019, which represent the last updates made to this game. No DLC has been announced or listed, no roadmap or future content has ever been communicated for this title, and the store description does not hint at ongoing updates. The developer, Tonguç Bodur, is a prolific solo developer who has since moved on to other projects — announcing Drizzlepath: Picturae (a new game in the series, not an update to this one) in October 2024, NubiaPhobia in April 2025, and FORMIDO in August 2025. These are all separate games, not content additions to Deja Vu. The game launched as a finished product and has received no content expansions since release.
Evidence
Store description presents the game as a standalone, self-contained experience with a defined playtime of 30–60 minutes and a single sprawling level — designed and launched as a complete product.
Developer announces Drizzlepath: Picturae as a new standalone game — his 25th — not as DLC or an update to Deja Vu.
Media
Details
Developer
Publisher
Tonguç Bodur
Achievements
3
Platform
Windows
Controller
partial support
Steam Deck
Not rated
Players
Single-player
About this game
“Memory is an oddly circuitous thing, often dancing in its own circles. A snake perpetually eating its own tail. We can sometimes swear we’ve seen something before, in another life. Echoes of another existence, so familiar and yet…we’ve never been here before, have we?”
A man embarks on a journey toward the top of a mountain, to discover the truth of his existence. Along the way, he ponders the nature of life itself. Drizzlepath: Deja Vu is a spiritual revisitation of Tonguç Bodur's very first game, Drizzlepath. Not so much a remake as a re-envisioning, as well as a celebration of the many games he has made since.
Save progression: The game saves your progression at each checkpoint location automatically. When it is saved, an icon appears at the top corner of the screen.
PS: The core aspect of this game is the atmosphere. It is recommended for those who mostly seek to experience the mood.
A man embarks on a journey toward the top of a mountain, to discover the truth of his existence. Along the way, he ponders the nature of life itself. Drizzlepath: Deja Vu is a spiritual revisitation of Tonguç Bodur's very first game, Drizzlepath. Not so much a remake as a re-envisioning, as well as a celebration of the many games he has made since.
- A relaxing “walking simulator”, in which events are triggered not through interaction with objects, but through exploring
- Tonguç Bodur’s tenth game on Steam, and a homage to his very first game from 2015
- Neither a sequel nor a remake, but a standalone experience with bonus in-references for those familiar with his earlier games
- Professional voice narration, atmospheric sound design, and a dynamic music score
- A playtime of thirty to sixty minutes, with a thorough playthrough required to discover all of the game’s secrets
- A single sprawling level, broken up into several save points
- A rich and thought-provoking narrative, co-written by Bottle: Pilgrim and Nephise: Ascension author Michael Bowser
Save progression: The game saves your progression at each checkpoint location automatically. When it is saved, an icon appears at the top corner of the screen.
PS: The core aspect of this game is the atmosphere. It is recommended for those who mostly seek to experience the mood.
Last evaluated Jun 27, 2026
Something about this evaluation looks wrong Report illegal or harmful content