Gone In November
Released Aug 2016
Coming home after visiting your doctor for the last time, you are told that you only have three more days to live. A sequence of short memory fragments flashing through as you try to run away from what you have done.
62% positive · 398 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $0.99 IndieGala Steam key $0.99
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Evaluation
Gone In November launched on August 18, 2016 as a short, self-contained narrative experience. Its only DLC — a Collector's Edition content pack — released on the same day as the game itself, making it part of the launch package rather than post-launch content. Two minor patches shipped in the week following launch (August 22 and 25, 2016), addressing technical issues and adding an inverted controls option. There have been no major content updates at any point. On November 1, 2017, the developer posted an announcement explicitly distancing themselves from Gone In November and focusing attention on a new, separate project — signaling that work on this game had concluded. The game launched as a complete, finished product, and the developer has moved on to other work. No future content has been announced or implied.
Evidence
Developer explicitly stated they are moving away from Gone In November and announced a new, separate game project.
The only DLC, a Collector's Edition content pack, was released on the same day as the game — part of the launch package.
Content
1 of 1 released · no outstanding content
Media
Details
Developer
Publisher
Sometimes You
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Unsupported
Players
Single-player
About this game
Gone In November is a video game which deals with the theme of depression.
Go through the mind and thoughts of a patient who was diagnosed with a deadly disease during his last days of living. A short experience where your choices and your actions don't matter. Texting messages to a social network account that has been inactive for 121 days, have the habit of watering the cacti without any clear reason, fencing your apartment to isolate yourself from the outside world - what else someone can possibly do when they are at their bottom?
"Aren't we all puppets and the modern world is what pulling the strings?
It is tearing us apart.
The closer we are to each other, the more lonely we feel."
Go through the mind and thoughts of a patient who was diagnosed with a deadly disease during his last days of living. A short experience where your choices and your actions don't matter. Texting messages to a social network account that has been inactive for 121 days, have the habit of watering the cacti without any clear reason, fencing your apartment to isolate yourself from the outside world - what else someone can possibly do when they are at their bottom?
"Aren't we all puppets and the modern world is what pulling the strings?
It is tearing us apart.
The closer we are to each other, the more lonely we feel."
Last evaluated Jun 27, 2026
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