Ian's Rocket

Ian's Rocket

Released Jul 2026

A history-based, strategy, open-world game in which a nation's economy is built from scratch by utilizing all available resources. Create cities and wonders, hire labor, sell crafted products, and build armies. Meet historical figures who will either fight to stop your efforts or trade with you.

100% positive · 9 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

Where to buy

Steam $14.99
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Content

1 of 1 released · no outstanding content
Released
Aug 2026

Media

Details

Developer
Publisher
IQopolis
Achievements
34
Platform
Windows, macOS, Linux
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

Help Ian build a rocket to return home! Guide the locals from the stone age to the modern world

Play 4 open-world starting regions

-- Each with its own resources, wonders, units, buildings, and characters --

Research through 5 eras of time

-- Every technology researched unlocks a new building, unit, wonder, or upgrade --

Establish an economy that builds wonders and gathers, crafts, and sells resources through hiring and training labor

Build 24 wonders of the world

-- Each with its own unique ability to improve your economy --

Gather, craft, and trade for over 75 resources

-- Sell over 35 of the resources to the inhabitants of the world --

Develop labor into 12 unique specializations

-- Each specialization improves on the output of the resources specific to that specialization --

Famous figures of history are scattered throughout, but some will work against you, while others will trade with you

Fight 20 historical conquerors

-- Each conqueror has his own set of unique units within his army --

Trade and work with 24 additional characters

-- Each character asks for your help on tasks and each trades a unique resource --

Set up trade routes to automate the delivery of resources to and from cities all over the world

Set up trade routes on land, sea, air or rail

-- Routes can be saved and loaded to improve trade route design time --

Construct hundreds of buildings across all eras

-- Each building will either gather raw materials, craft additional resources, or supplement the city it is built in --

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