Idle Civilization

Idle Civilization

Early access since Nov 2015

Take command of a pair of villagers and help them build a mighty civilization that will spread across the world and conquer it. Idle Civilization is a civilization builder management game where you will oversee the growth of your people into a mighty kingdom through building, research, warfare, religion, diplomacy, culture, heroic...

50% positive · 179 reviews
Not yet
In early access, development status unclear
Low confidence
Development Uncertain
Not yet
In early access, development status unclear
Low confidence
Development Uncertain

Where to buy

Steam $4.99
Can't confirm — worth a look
We couldn't confirm these stores carry this game.
Green Man Gaming Steam key Search IndieGala Steam key Search
Prices in USD, as listed by each store.
Buying through an affiliate store helps support the site

Evaluation

Idle Civilization entered Steam Early Access on November 23, 2015. The developer, a solo programmer at Very Simple Idea Studios, was initially active through the end of 2015 and into mid-2016, shipping several patches with new features including an Exploration system, Strange Sightings, mercenaries (Covinari), Archons, and a UI overhaul. In June 2016, the developer posted an apology acknowledging that the game had been in Early Access for far longer than originally promised, while expressing hope that a 1.0 release was approaching. A December 2015 roadmap had outlined a substantial list of planned features that remained undelivered as of that post — including a combat overhaul, siege weapons, a multiplayer "City of Gods" system, and additional races. The last official communication from the developer was on July 9, 2016. Since that date — nearly ten years ago — there have been no further updates, patch notes, roadmap revisions, or developer statements of any kind. The game remains in Early Access today, with no public explanation of why development stopped or whether it will resume. The promised features from the 2015 roadmap have not shipped, and the game has never graduated to a 1.0 release.
Evidence
Last official developer communication — a UI and quality-of-life patch posted on July 9, 2016. No developer posts of any kind have followed.
news post · Jul 9, 2016 source ambiguous
high
Developer returns after a long silence to apologize, ships a content update with new features, and states that a 1.0 release is hoped to be near.
news post · Jun 1, 2016 source development ongoing
high

Media

Details

Publisher
Very Simple Idea Studios
Achievements
17
Platform
Windows, macOS, Linux
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

Enter the vast lands of Communia, the magical planet that goes on forever. Or at least it looks that way. Several hundred colonies later people still have reported absolutely no end in sight and no familiar sights whatsoever. Goes without saying that it's an easy job to find an hitherto uninhabited place and claim it as your own. So take command of a pair of villagers, help them build and grow and expand your village...until it turns into a town, a duchy, a kingdom. When that becomes unsatisfactory, turn your kingdom into an empire, conquer your smaller neighbors, trade with your bigger neighbors, raid and explore, send heroes on missions and grow, grow, grow!

So what is this?


Much like the title says, the game has its roots in the "idle" genre and indeed it was such when it first started out. But it has evolved into so much more that, in the current incarnation, I can proudly say it's a full-fledged civilization builder.
Idle Civilization offers depth and complexity that most idle games do not. Yes, you will see big numbers, yes, you will only go upwards and rarely downward, yes you will have a prestige system and other classic elements, but you will have so much more to manage and entertain yourself with than in your average game in the genre.

Alright, so what should we look forward to?


- over 30 buildings
- over 60 researches
- 6 deities to worship with unique powers
- a randomized map full of towns and villages to conquer on each colony
- ruins to explore in search of ancient magical fragments
- mighty heroes to send on epic adventures to gain loot and glory
- unique wonders of the world
- diplomacy and cultural events
- random events
- lots of achievements
- a compelling colony system
- offline progress
- and more... (there's always more and more)

So what this game isn't


This game isn't something like Sid Meier's Civilization. This is a management game where you oversee your civilization from various panels and buttons and sliders and commands. Well I guess you can see that from the screenshots and videos but it doesn't hurt to state it again.

And who are you?


I'm a fledgling developer from Romania, working on this project mostly alone (with help from a dear writer friend for the lore, game newspaper and quest texts/direction) and hoping to bring you something that you will enjoy for hours upon hours. Others have!

Wait, others have already enjoyed this?


Yes, I've been working on this game since early 2015 and the game started out as a browser game and it's currently enjoyed over 500,000 plays. You can still play it on Kongregate but the Steam version will have features, wonders, areas and generally content that the web version will not have going forward. I feel the game has matured enough so that it can be considered a full (albeit small) indie game that deserves a PC release. If you feel the same way, please vote for it. If you don't like it, please let me know what exactly you would like to see or what bothers you.

I'm always available for inquiries through the discussion thread or through email at support@verysimpleideastudios.com
Last evaluated Jun 27, 2026
Something about this evaluation looks wrong Report illegal or harmful content