Test your limits in ITTA, a bullet-hell, boss-rush style adventure. Armed with her father’s revolver and guided by a strange ghostly cat, a displaced girl must battle her way through impossible trials in search of answers… and peace.
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Evaluation
ITTA launched on April 22, 2020 as a complete, self-contained game. Following launch, the developer (a solo developer) issued several bug-fix patches through May 2020 to address issues reported by players. On June 3, 2020, the developer made a clear and direct statement: while bug fixes would continue as needed, no additional content would be added to the game. The developer explained that ITTA was always intended to be a small, personal, finite project — their first game — and that they planned to take lessons learned forward into future titles. This statement conclusively marks the end of content development for ITTA. No DLC was ever listed, no roadmap or future content was ever announced, and there have been no developer communications suggesting any change to this position.
Evidence
Developer explicitly stated: 'I have made the decision not to expand the game with additional content.' Bug fixes will continue but no new content is planned. Developer describes ITTA as a finite, personal first project and intends to move forward to new titles.
ITTA is a bullet-hell adventure set in a world filled with monstrous bosses. When Itta wakes up and finds herself surrounded by her dead family, her only guide is a strange spirit that takes the form of the family cat who gifts her a glowing revolver for protection.
As Itta, players must seek out the powerful beings locked away beneath this seemingly peaceful world and go toe-to-toe against them in harrowing battles. From hulking ancient golems to toothy horrors, Itta’s journey will push both you and her past their limits. Luckily, you can change up your combat style by finding weapons with unique attack styles, and if the going gets too tough, toggle on invincibility or player damage multipliers at any time.
ITTA is a game inspired by themes of personal struggle. If there is light, there must be darkness. The important thing is to keep going… no matter what you endure along the way.
Features
Topple 18 deadly bosses in tight, twin-stick, bullet-hell combat
Wield an arsenal of power spirit weapons to fight in new ways
Unlock the mystery of a bizarre, crumbling world and its cryptic inhabitants
Explore a beautiful, pixel-art world backed by a haunting and eclectic musical score.
Never hit a wall; freely toggle damage multipliers or invincibility
Glass Revolver is the studio of developer, Jacob Williams. Inspired by everything from manga to Italian gardens, His aim is to deliver eclectic games that are uncompromising in their bizarre vision.
Kyle Lisenby is a self taught multi-instrumentalist and composer who cut his teeth in post-rock bands Red Cloud at Sundown and Siren. He has been releasing compositions under the name Invisible Monsters since 2007 and feels most at home in uncharted waters.