NOT A HERO

NOT A HERO

Released Jul 2016

Professional assassin turned amateur campaign manager Steve is charged with cleaning up the city by an anthropomorphic rabbit and mayoral candidate from the future named BunnyLord.

87% positive · 2,048 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $19.99
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Evaluation

Not a Hero launched on July 8, 2016. Shortly after, on July 18, 2016, Roll7 released the game's first and only DLC — "Me, Myself & BunnyLord," a standalone campaign allowing players to control BunnyLord himself. No further content was announced or released after this point. By June 2017, Roll7 had publicly shifted focus to an entirely new title, Laser League, with a post on the Not a Hero Steam page directing fans to that new game. No roadmaps, unreleased DLC, or future content plans have ever been communicated for Not a Hero. The game shipped as a complete experience and received one content addition shortly after launch, with development clearly having concluded years ago.
Evidence
Roll7 announced a new game, Laser League, and used the Not a Hero Steam page to direct fans to it — signaling the studio had moved on from Not a Hero.
news post · Jun 9, 2017 source development ending
high
Roll7 released 'Me, Myself & BunnyLord,' the game's first and only DLC, available as part of the Global Megalord Edition or separately.
news post · Jul 18, 2016 source content shipped
high

Media

Details

Developer
Publisher
Devolver Digital
Achievements
17
Platform
Windows, macOS, Linux
Controller
partial support
Steam Deck
Playable
Players
Single-player

About this game

Professional assassin turned amateur campaign manager Steve is charged with cleaning up the city by an anthropomorphic rabbit and mayoral candidate from the future named BunnyLord. Now Steve and his expanding roster of dubious heroes must wield their unique skills to shoot, slide, dive, and take cover behind a political platform built on ethics, accountability, and an inordinate amount of gunfire. Eliminate the criminal underworld of the city’s three major districts and persuade undecided voters to your cause, tackling the issues that matter by putting a gun in the mouth of those issues.

Through the power of ISO-Slant™ technology and a wasted youth, London-based developer Roll7 (OlliOlli) delivers the greatest 2¼D cover-based indie shooter of all-time, ever.



Next Level Shootouts – Use reasonable force unreasonably in a dynamic mix of run-and-gun gameplay and cover-based shootouts. The intuitive quick-snap cover system lets you slide, roll, and dive into cover, dodging enemy fire before fighting back with tackles, executions, and 100s of bullets.

Roster of Not Heroes - Select between 9 different heroes, each with their own distinct gameplay style and crime murdering abilities. Blast the city’s scum through doors with Cletus’ a shotgun, slice them in half with Kimmy’s katana dash, or simply bash crime in it’s terrible face with Ronald’s hammer.

Dynamic Missions – Go ham on primary objectives and (sometimes random) secondary goals but be prepared for unexpected mid-level events that turn the tables on the anti-heroes in an instant. SWAT teams, gun-toting elderly, helicopter gunships, pandas, pugs and suicidal samurais stand between you and victory.

ABOUT ISO-Slant™ TECHNOLOGY

Developed over six years and $22.5 million, the revolutionary ISO-Slant™ technology enables game developers to reach the sweet spot between 2D and 2½D perspectives. Through the liberal, almost irresponsible use of ISO-Slant™, Not a Hero developer Roll7 is able to radically alter the standard 2D pixel art action game into an unbelievable 2¼D visual tour de force. For more information or to license ISO-Slant™ for your own purposes please contact the ISO-Slant™ team at @ISOSlant on Twitter.
Last evaluated Jun 26, 2026
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