One Finger Death Punch
Released Mar 2014
Experience cinematic kung-fu battles in the fastest, most intense brawler the indie world has ever seen! With the unique 1:1 response system of One Finger Death Punch, players will feel the immediate feedback of every bone-crunching hit. Pay tribute to the masters using five classic kung-fu styles mixed with additional weapons.
97% positive · 16K reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $4.99
Can't confirm — worth a look
We couldn't confirm these stores carry this game.
Green Man Gaming Steam key Search IndieGala Steam key Search Prices in USD, as listed by each store.
Buying through an affiliate store helps support the site
Evaluation
One Finger Death Punch launched on March 3, 2014 as a complete, self-contained brawler game. The store description makes no mention of DLC, expansions, seasonal content, or any planned additions — it describes a fully featured package with over 250 stages, 13 modes, 3 difficulty levels, and 21 skills. There are no DLC listings for this game.
The developer news from the game's Steam page tells an interesting story: the posts tagged as "major content" are not updates to One Finger Death Punch itself, but rather announcements of entirely separate free games the studio released on Steam (Space Choice in March 2021, Blade Flash Death in May 2021, Little Obedient Robot in March 2022, and Godspell Defender in May 2022). The only post directly relevant to this game is a July 17, 2024 bug fix that updated outdated API libraries to keep the game launching correctly on modern Steam — a maintenance patch, not a content addition.
There are no unreleased DLC entries, no developer roadmap, and no announcements of future content for One Finger Death Punch. The game shipped as a complete product in 2014 and has remained that way. The 2024 patch shows the developer still maintains it, but that maintenance work does not indicate new content is coming.
Evidence
Store description presents the game as a complete package: 250+ stages, 13 modes, 3 difficulty levels, 21 skills. No mention of DLC, expansions, or ongoing content.
Developer patched outdated Steamworks.NET API libraries to restore game launch functionality. Purely a maintenance fix with no new content.
Media
Details
Developer
Publisher
Silver Dollar Games
Achievements
152
Platform
Windows
Controller
partial support
Steam Deck
Verified
Players
Single-player
About this game
Experience cinematic kung-fu battles in the fastest, most intense brawler the indie world has ever seen! With the unique 1:1 response system of One Finger Death Punch, players will feel the immediate feedback of every bone-crunching hit.
Pay tribute to the masters using five classic kung-fu styles mixed with additional weapons. Combine face-to-face combat with throwing weapons to recreate complex fight choreographies or just send bad guys flying through glass windows. Explore a world map with over 250 stages, 13 modes, and 3 difficulty levels. Unlock 21 different skills that can be combined in thousands of ways to assist you in your journey. Put your kung-fu to the ultimate test in the survival mode.
One Finger Death Punch is a game you can “feel”. The direct connection between your mouse and your character on the screen will be a new experience for many players. When you string together a long, complex string of kills, it feels like something “you” did rather than something the game let you do. When you play it you feel like you’re actually playing a Xiao Xiao stick animation video. We took inspiration from every kung-fu film we’ve seen. Every bit of effort was poured into delivering an easy to play game that was as addictive to play as Tetris.
Every Press Matters! DO NOT BUTTON MASH!
One of the biggest challenges we had while making the game is stopping the player from button mashing. When our friends play tested our game they’d instinctively button mash, they couldn’t help themselves. It must have been the many years of playing other brawlers that engraved it in their minds the notion of rapidly pressing buttons to kill your foes. The game’s designed in such a way that if you button mash, you die. Every press matters. Although playing the game should still be simple, you see a bad guy in front of you, you attack him, he dies. If you punch even once when there’s no enemy in front of you, you’re going to miss. If you miss, chances are you’re going to get hit. It’s a simple system but it’s ruthless to button mashers. We spent much time setting up visual and audio queues as well as many warnings trying to steer players away from their natural button mashing tendencies.
Pay tribute to the masters using five classic kung-fu styles mixed with additional weapons. Combine face-to-face combat with throwing weapons to recreate complex fight choreographies or just send bad guys flying through glass windows. Explore a world map with over 250 stages, 13 modes, and 3 difficulty levels. Unlock 21 different skills that can be combined in thousands of ways to assist you in your journey. Put your kung-fu to the ultimate test in the survival mode.
One Finger Death Punch is a game you can “feel”. The direct connection between your mouse and your character on the screen will be a new experience for many players. When you string together a long, complex string of kills, it feels like something “you” did rather than something the game let you do. When you play it you feel like you’re actually playing a Xiao Xiao stick animation video. We took inspiration from every kung-fu film we’ve seen. Every bit of effort was poured into delivering an easy to play game that was as addictive to play as Tetris.
Every Press Matters! DO NOT BUTTON MASH!
One of the biggest challenges we had while making the game is stopping the player from button mashing. When our friends play tested our game they’d instinctively button mash, they couldn’t help themselves. It must have been the many years of playing other brawlers that engraved it in their minds the notion of rapidly pressing buttons to kill your foes. The game’s designed in such a way that if you button mash, you die. Every press matters. Although playing the game should still be simple, you see a bad guy in front of you, you attack him, he dies. If you punch even once when there’s no enemy in front of you, you’re going to miss. If you miss, chances are you’re going to get hit. It’s a simple system but it’s ruthless to button mashers. We spent much time setting up visual and audio queues as well as many warnings trying to steer players away from their natural button mashing tendencies.
Last evaluated Jun 28, 2026
Something about this evaluation looks wrong Report illegal or harmful content