Out of Reach
Released Jul 2018
You’re a castaway stranded in the middle of nowhere. Storm is gone, the worst certainly not. Look for food and resources, craft gear, make shelters. These are the basics, you need much more to stay alive on this cut-off-the-world, yet not desert island. Build & burn, sail & explore, be Out of Reach!
56% positive · 3,049 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $14.99 Green Man Gaming Steam key $14.99
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Evaluation
Out of Reach launched out of Early Access on July 13, 2018, reaching version 1.0 after a period of Early Access development. The July 18, 2018 post marking the full release describes it as "the version that we wanted to create when we started" and outlines years of improvements across base building, transportation, exploration, crafting, and multiplayer — presenting it as a complete product.
After the 1.0 release, developer communications shifted focus almost entirely away from Out of Reach itself. The next notable posts — in June, July, and October 2020 — are all about a separate spin-off title, Out of Reach: Treasure Royale, including its Kickstarter campaign, demo, and eventual release. These posts do not announce any new content or updates for the original Out of Reach game.
The last developer news post of any kind dates to October 14, 2020, and even that was primarily a promotional bundle announcement for the spin-off. There have been no developer communications of any kind since October 14, 2020 — over five and a half years ago as of today, June 28, 2026. No DLC was ever listed for the game. No roadmap, no sequel content, no expansion announcements were made post-launch. The developer's post-launch activity for Out of Reach consisted of a handful of bug fixes immediately following the 1.0 launch, followed by a pivot to the spin-off project.
With no unreleased DLC, no post-launch content cadence to speak of (only bug patches in the weeks after 1.0, with no named expansions ever delivered), and a complete silence from the developer since October 2020, the game is best understood as a complete, finished product that launched in its intended state in July 2018. The spin-off game (Treasure Royale) is a separate product and does not represent ongoing development of Out of Reach itself.
Evidence
Developer announced the game had reached its full 1.0 release, describing it as 'the version that we wanted to create when we started' and outlining all major systems developed during Early Access.
Last developer communication on record — a bundle promotion for the spin-off game Out of Reach: Treasure Royale. No new content announced for the original Out of Reach.
Media
Details
Developer
Publisher
Space Boat Studios
Achievements
44
Platform
Windows, macOS, Linux
Controller
—
Steam Deck
Playable
Players
Single-player · Multiplayer · Co-op · PvP · Local/Split Screen
About this game
The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.

Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.

Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.
In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.

Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!
Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.
The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.
- Ballista
The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated. - Trebuchet
Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall. - Traps
Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests. - Glider
When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.
Last evaluated Jun 28, 2026
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