Sewer Crawler

Sewer Crawler

Released Sep 2026

Sewer Crawler is a single-player roguelike auto-battler made by a single developer. Crawl through dangerous sewers, assemble an unstoppable army, discover powerful artifacts, and master deep team synergies in tactical auto-battles. Every system, unit, and asset was handcrafted from scratch.

100% positive · 10 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

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Steam $1.99
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Media

Details

Developer
Publisher
Gromi Momi
Achievements
17
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

Sewer Crawler blends tactical autobattler strategy with roguelike 3D dungeon crawling. Scavenge for resources, collect Souls, and draft a synergystic team from whatever the sewers throw at you.

EXPLORE THE SEWERS

Navigate randomly generated sewer networks. Exploration isn't just a path to the next fight! Collect resources like Gold or Keys, find special Rooms to gain mighty Artifacts, and reach the top of the 7 Stages!

BUILD & DRAFT YOUR TEAM

Spend collected Souls to recruit and upgrade units. Mix and match unique abilities, stats, and traits to build high-synergy compositions … or improvise the best build possible from a bad set of options.

CLASSICAL AUTOBATTLE COMBAT

Position your units and use mighty Potions on an 8×8 grid before the fight begins. Once combat starts, fighting is entirely automatic! Watch the consequences of your actions unfold while your chosen Units fight tooth and nail!

PLAY AGAIN AND AGAIN

Try out countless different possible Team Synergies! Complete challenging Achievements to unlock even more Units, Traits, or Items! Master everything to unlock the BRUTAL Mode, where the difficulty gets turned up to eleven and every decision can make or break the run!

HANDCRAFTED BY A SINGLE DEVELOPER

Sewer Crawler was created entirely by one person over five months as the practical portion of a Master’s thesis.

  • Zero Generative AI

  • Zero External/Store Assets

Every line of code, 3D model, sprite, and sound effect was created or recorded from scratch by a single developer.

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