Soulblight
Released Mar 2018
Soulblight is a dark, unforgiving, top-down action roguelike luring you to cross the thin line between good and evil. Embrace your flaws to survive a journey through an unforgiving Sanctuary. Gluttony, Lust, Cannibalism - how far are you willing to go?
50% positive · 196 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $14.99
Can't confirm — worth a look
We couldn't confirm these stores carry this game.
Green Man Gaming Steam key Search IndieGala Steam key Search Prices in USD, as listed by each store.
Buying through an affiliate store helps support the site
Evaluation
Soulblight is a top-down action roguelike that released on March 15, 2018. All developer news posts from this game's Steam page since that time discuss entirely different games — the studio's subsequent projects include Hank: Straightjacket, Tales From The Arcade: Starship Murder, Tales From The Arcade: Fartmania, and Hank: Drowning on Dry Land. None of the scanned posts contain any mention of updates, patches, DLC, or new content for Soulblight itself. There are no unreleased DLC listings, no roadmap, and no developer statement indicating further development of Soulblight. The game appears to have launched as a complete product in 2018, and the studio has moved on to other titles. With 194 reviews at 36% positive, the game remains purchasable but has received no developer attention in the years following its launch.
Evidence
Developer update focused entirely on Hank: Drowning on Dry Land — no mention of Soulblight. Studio is actively working on new games unrelated to Soulblight.
Developer discusses their pipeline of new games (Hank: Straightjacket, Hank: Drowning on Dry Land). No mention of Soulblight updates or future content.
Media
Details
Developer
Publisher
My Next Games
Achievements
40
Platform
Windows
Controller
full support
Steam Deck
Playable
Players
Single-player
About this game
Soulblight is a dark, unforgiving, top-down action roguelike luring you to cross the thin line between good and evil. Instead of XP grinding, it introduces a Tainting Mechanics. While traveling through the shattered reality of the Sanctuary, you will receive personality traits based on your choices. These will be the main source of your strength. To harness them, you will have to act accordingly. Becoming an alcoholic means that you will be rewarded for getting drunk, but from that point being sober might prove to be unbearable.
Main Features
- A unique Tainting Mechanic designed to encourage role playing
- Tons of weapons, armor, and utility items
- Dynamic and tactical combat build around stamina management and distance control
- Optional stealth approach that complements fighting
- Randomly generated, visually breathtaking levels
- High difficulty level emphasized by permadeath mechanics
- Gameplay-driven narrative
Gameplay
Before entering each level of the Sanctuary you get to choose a Taint that represents a certain personality trait. That choice will shape your future experiences as each Taint unlocks a new way of gaining power - a custom mechanic designed to encourage role-playing. Tainting Mechanics channels your will to survive into actions that are aligned with your hero’s personality. Let’s have a look at some examples:
As you go deeper into the Sanctuary you’ll be able to add more Taints to your character’s personality making the shifting levels of the dungeon itself a skill tree of a kind. However with each new Taint you’re a step closer to the point of no return. Are you sure you know where it is?
The Idea Behind Soulblight
We look back with nostalgia at our pen and paper RPG memories. Back then, gaining XP and leveling up was only part of the fun. The thing we were most excited about was actual role-playing. For a brief moment becoming a character with all their merits but also with all their flaws. Sometimes their shortcomings would stand in the way of solving a quest at hand making the game more difficult. But because of that the characters felt more alive and that’s why we wouldn’t have it any other way.The situation with video games is different. For the most part players can’t miss an opportunity to get precious loot or XP knowing that the game will penalize them for it. That’s why no one expect players not to fight a giant spider just because their character might have arachnophobia. So if we want players to actually roleplay there needs to be a special mechanic that will encourage them to do so. That is how our Tainting Mechanic came to be.
Last evaluated Jun 27, 2026
Something about this evaluation looks wrong Report illegal or harmful content