Supraland

Supraland

Released Apr 2019

Try the demo! A mix between Portal, Zelda and Metroid. Exploration, puzzles, terrible combat, secret upgrades and new abilities that help you reach new places. Playtime 12-25h.

95% positive · 15K reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Prices in USD, as listed by each store.
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Evaluation

Supraland launched on April 5, 2019 and received one paid DLC, Supraland Crash, on July 3, 2020. A second DLC, "Supraland: Six Inches Under," was in active development as of late 2020, with dev blogs published through October 2020 describing it in detail. However, Six Inches Under ultimately released as a standalone game on Steam (App ID separate from this listing), not as DLC attached to this store page — and it does not appear in this game's DLC list. The only DLC listed here is Crash, which is released. The most recent news posts on this page — from 2025 and 2026 — are announcements and updates about an entirely separate upcoming game called Supraworld (App ID 1869290), which is currently in Early Access. These posts appear on Supraland's news feed because they are from the same developer, but they describe a different product. They do not constitute announcements of new content for Supraland itself. The last meaningful update to Supraland was a feature patch on February 7, 2021 (V1.20), which upgraded the engine, improved widescreen support, and added localization improvements. No further content updates, DLC releases, or developer statements about future Supraland content have been made since that date. There are no unreleased DLC items on the store page, and the developer has not announced any additional content for this game. Supraland launched as a complete, self-contained experience (~12–25 hours) and its one DLC has shipped. The game is complete.
Evidence
Supraland Crash DLC released on July 3, 2020 — the only DLC listed for this game, and it is fully released.
dlc listing · Jul 3, 2020 source content shipped
high
Developer announced the release of Crash DLC, describing it as 'DLC1' and noting experiments with new design approaches.
news post · Jul 3, 2020 source content shipped
high

Content

1 of 1 released · no outstanding content
Released
Jul 2020

Media

Details

Developer
Publisher
Supra Games
Achievements
98
Platform
Windows
Controller
full support
Steam Deck
Unsupported
Players
Single-player

About this game


Supraland is a First-Person Metroidvania Puzzle game by David Münnich from Germany. The main sources of inspiration are Zelda, Metroid and Portal.
Supraland assumes that you are intelligent and lets you play independently. The story is minimal, gives you an overarching goal to pursue, and then sets you free. Despite child friendly visuals, the game targets experienced players. Playtime: ~12-25h


You explore a large interconnected world in which most ways are at first unpassable until you find new abilities to overcome those obstacles. A cornerstone of Supraland's design was to create abilities that are so versatile, they will keep on surprising you by how many different usages they have. If you combine your abilities, the possibilities become even bigger.





Most of the game is about exploring the sandbox world to track down secrets. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade. Supraland respects your lifetime and doesn't bloat the playtime with unlimited no-brainer collectibles.



The deeper you get into the game the more you will be facing creative puzzles you've never seen anywhere before, encouraging you to stop and think about what abilities you have and how you can use them in yet another way. Puzzle types that I already knew from other games were immediately rejected in the design process. And it's important to me that once you understand the idea behind a puzzle, you can pretty much immediately solve it instead of having to go through a cumbersome, frustrating execution.



The fighting mechanics are inspired by old-school, fast-paced shooter games like Unreal, Doom and Quake, encouraging high-speed strafing and jumping while throwing shot after shot at hordes of charging enemies without ever having to worry about weapons reloading.


In the demo you can play the first big section of the game and decide if it's for you. The demo progress continues into the full version; you don't need to play anything twice!
Last evaluated Jun 27, 2026
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