Supraland Six Inches Under

Supraland Six Inches Under

Released Jan 2022

A mix between Portal, Zelda and Metroid. Exploration, puzzles, combat! A first-person-metroidvania taking place six inches under Supraland.

96% positive · 4,219 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $6.79 $19.99 −66%
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Evaluation

Supraland Six Inches Under launched on January 14, 2022. On January 31, 2022, the developer shipped update V1.1.5485, which added new endgame content, difficulty settings, and a variety of quality-of-life improvements. That update's patch notes explicitly stated: "This is the last planned major update for Six Inches Under. We'll still be doing hot-fixes if/when important bugs show up. Supra development is switching over to Supraworld today." That declaration marked the end of planned content development for this game. This was reinforced by a postmortem published on January 26, 2022, in which the developer reflected on the game's development history and described the many lessons being carried forward into their next project, Supraworld. Subsequent posts — including updates in 2024 and 2025 — are entirely focused on Supraworld, a separate game in Early Access as of August 15, 2025. A May 2024 bug fix update (V1.2.3347) addressed lingering issues and updated the demo, consistent with the promised hot-fix support, but introduced no new content commitments. The game is complete. No further content has been announced for Six Inches Under, and the developer has been fully shifted to Supraworld for years.
Evidence
Patch V1.1.5485 notes explicitly state: 'This is the last planned major update for Six Inches Under. We'll still be doing hot-fixes if/when important bugs show up. Supra development is switching over to Supraworld today.'
news post · Jan 31, 2022 source development ending
high
Developer postmortem reflects on the completed development of Six Inches Under and outlines lessons being applied to the next game, Supraworld, signaling a full creative pivot away from this title.
news post · Jan 26, 2022 source development ending
high

Media

Details

Developer
Publisher
Supra Games
Achievements
53
Platform
Windows
Controller
full support
Steam Deck
Verified
Players
Single-player

About this game


Supraland Six Inches Under is a First-Person-Metroidvania. That means, you're in a gated world and the more abilities you gather, the more parts of the world you can access.
- You don't need to have played other Supraland games before you play this
- The gameplay consists of roughly 55% exploration, 40% solving puzzles and 5% combat.
- The adventure will take between 8-20 hours.
- Has absolutely zero skilltrees
- Hundreds of gags
- 2 funny gags


Compared to the first Supraland game:
- Half of the player abilities are the same, the other half is new
- The puzzles are simpler in the main path; hard puzzles are mostly optional
- There is less combat and all enemy types are new
- Much more optional content, a lot of it only accessible after the credits
- Almost all music was tailor made for the game while the first Supraland was using inexpensive, licensed music
- The credits roll a few hours earlier than in the first game but there is much more significant endgame content


The story behind the game
"Six Inches Under" was a little sideproject that was established to introduce new dev team members to our tools and workflow. Essentially it's our preparation for the sequel to Supraland.
While David Münnich made the first Supraland game pretty much alone, he had a smaller role in this one. The core team for this one had 6 people.
Pretty much everyone on team built 1 or 2 regions of the game world and in that sense it is very experimental.

It was supposed to be a little DLC for Supraland , but it got a bit out of hand and got more and more ambitous. Instead of 3 months it took us 27 months to make this (Supraland 1 was in development for 16 months).
It can be considered "Supraland 1.5" because there are still a lot things from the first game, but at the same time it's a new world with a bunch of new mechanics.


Combat:
If you're a fan of the first Supraland you might be interested in the approach to combat in this new game. After having learned a lot of lessons, the core concept was changed a lot and can still be considered experimental. We will surely learn some more lessons from this one for the next game.
The enemies are now much more separated from puzzles and won't get in your way there. The all new enemy types behave much more different from each other and there is no more one-fits-all solution to them. Hope you like it!
Last evaluated Jun 23, 2026
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