The Final Ascent

The Final Ascent

Released Jul 2026

Build your deck, equip your gear, and begin your climb. The Final Ascent is a build-first roguelike deckbuilder where every run expands your collection, sharpens your strategy, and pushes you higher on the global leaderboards.

100% positive · 14 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

Where to buy

Steam $4.99
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Media

Details

Developer
Publisher
Larz Studios
Achievements
—
Platform
Windows
Controller
full support
Steam Deck
Not rated
Players
Single-player

About this game

The Final Ascent is a build-first roguelike deckbuilder that focuses on planning, strategy and experimentation. Climb through several areas and make your own path into the Tower. The higher you climb, the harder the encounters become as rule-changing Affixes start making each encounter more dangerous. Each choice could be your last.

• Blood Mage: Powerful attacks, card draw and energy gain for a price. Apply bleeds, drain life back and fight on the edge of power and survival.

• Guardian: A defensive powerhouse that shakes off enemy attacks effortlessly. Stack shields, build thorns and watch your enemies struggle to inflict damage.

• Berserker: Dominate any encounter with high single-target damage and multi-target attacks. Stack strength and overwhelm your enemies quickly.

• Trickster: Be rewarded for planning ahead and strategizing in every encounter. Utilize low cost cards, apply debuffs and cycle your deck to continue playing.

You are in control of building your deck your way in The Final Ascent. Pick 10 starting cards and begin your climb. You establish your strategy from the very beginning. As you play, cards and equipment you earn after a battle become a part of your collection, becoming available for use in subsequent climbs.

Compete against others in the Global or Per-Hero leaderboards. Chase the top ranks or chase a personal best and prove yourself.

• Build-first roguelike deckbuilding with a focus on theory crafting

• Four heroes with distinct archetypes

• Choose your 10 starting cards before each climb

• Save your deck and equipment loadouts

• Progression-based collection system: cards and equipment you earn are unlocked in future climbs

• Hundreds of cards to earn

• Branching map with encounters, shops, campfires, events and bosses

• Several different areas to climb through

• Global online leaderboards

• Hand-drawn pixel-art enemies and effects

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