The Stone of Madness

The Stone of Madness

Released Jan 2025

The Stone of Madness is a real-time tactical stealth game set in an 18th-century Spanish Monastery. Five prisoners pool their skills and resources to face their phobias, stave off insanity, uncover the mysteries of the Monastery, and find a way to escape.

79% positive · 274 reviews
Done
All announced content has been released
Medium confidence
Done
All announced content has been released
Medium confidence

Where to buy

Steam $29.99 Green Man Gaming Steam key $29.99
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Evaluation

The Stone of Madness launched on January 28, 2025 as a complete, finished product. The only DLC listed on the store is the Special Edition Content (a digital artbook and OST), which released alongside the game on launch day — this is cosmetic/bonus content bundled with the premium edition, not an expansion or story add-on. Following launch, the developer (The Game Kitchen) released three substantial patches between February and April 2025, addressing bugs, balance issues, and quality-of-life improvements such as keybinding support and sanity system reworks. The post-launch developer communication on January 31, 2025 focused entirely on polish and fixes, with no mention of planned expansions, DLC story content, or a roadmap for new gameplay content. The last developer communication on record is the April 24, 2025 patch (1.0.3). There are no unreleased DLC entries, no announced future content, and no signals of an ongoing content cycle. The game appears to have shipped as a self-contained experience and the post-launch activity has been maintenance and polish rather than new content delivery.
Evidence
The Stone of Madness launched on January 28, 2025 as a full release.
news post · Jan 28, 2025 source content shipped
high
Patch 1.0.3 shipped — the last developer communication on record. Addressed over 200 issues, added QoL improvements and balance changes. No future content announced.
news post · Apr 24, 2025 source ambiguous
medium

Content

1 of 1 released · no outstanding content

Media

Details

Publisher
Tripwire Presents
Achievements
41
Platform
Windows
Controller
full support
Steam Deck
Verified
Players
Single-player

About this game


From the studio that brought you the Blasphemous series comes The Stone of Madness: a real-time tactical stealth game set in an 18th-century Spanish Monastery. Located in the Pyrenees, this time-worn Jesuit monastery is home to a madhouse and an inquisitorial prison. Five prisoners - plagued by cruel punishment, madness, and despair - pool their skills and resources to face their phobias, stave off insanity, uncover the mysteries of the Monastery, and find a way to escape.




Escaping such a well-guarded monastery is no easy task, but Agnes, Leonora, Eduardo, Amelia, and Alfredo are determined to see it through. Alternate control of all five characters and use their unique upgradable skills to cast spells, assassinate targets, distract enemies, stun evil spirits, explore hard-to-reach areas, and more.



Explore your surroundings and combine the characters’ abilities to find clues and tools scattered throughout the monastery. Be careful though, if you’re caught being somewhere you shouldn’t be, the guards will not be kind.




Each playable character possesses a fully realized set of traumas and phobias. To effectively navigate the monastery, you must be mindful of each character's mental health.



Triggering these traits depletes a character’s sanity, ultimately triggering a traumatic event with negative effects such as paranoia, dementia, or bouts of violence; fundamentally changing how the afflicted character is played.




Choose from two full-fledged campaigns to execute, each with its own stories, objectives, special characters, and other surprises.

Time is continuous in The Stone of Madness. Actions have consequences, and players must consider their time of day as they make decisions.



Sneaking, exploring, and gathering materials are all ideal tasks to complete during the day when security guards are easily distracted. But as morning gives way to evening, the paranormal inhabitants of the Monastery will start to reveal themselves; posing a threat to the characters’ sanity.

Nighttime is most wisely spent planning and managing the escape plan. Any player who explores the monastery after curfew will be met with an extra challenge. Security is tighter, and guards will not take kindly to any prisoners wandering about. But sometimes, the risk is worth the reward.




The visuals in The Stone of Madness have been lovingly hand-painted and animated frame by frame, drawing heavy inspiration from 18th-century artist Francisco De Goya.



The game's isometric perspective acts as the perfect showcase for the eye-catching visuals, allowing players to observe every minute detail and feel as if they’re adventuring through a Goya painting brought to life.
Last evaluated Jun 25, 2026
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