War Builder League
Early access since Jun 2019
“Build and Fight” multiplayer for mature players. Build your own Machine, join combat and win the battle using tactics and strategy.
58% positive · 176 reviews
Not yet
In early access, content planned but development status unclear
Low confidence
Content Planned
Development Uncertain
Not yet
In early access, content planned but development status unclear
Low confidence
Content Planned
Development Uncertain
Where to get it
Free on Steam
Evaluation
War Builder League entered Steam Early Access on June 18, 2019 as a free, solo hobby project by a single developer. The store description is candid: the developer states they have "no idea how long it will take to finish" and that work happens whenever they have spare time.
In the months following the Early Access launch, the developer was active — posting a detailed bug-fix and feature roadmap on May 9, 2019 (listing dozens of outstanding issues to resolve), and shipping a series of balance and bug-fix patches through the summer of 2019. The last recorded update was on August 31, 2019.
Since August 31, 2019, there have been no patch notes, news posts, or announcements from the developer. The game has remained in Early Access for nearly seven years with no indication of progress toward a 1.0 release. Given the developer's own admission that the project is a part-time hobby effort with no committed timeline, and the complete absence of any communication since August 2019, it is unclear whether active development is still ongoing.
Evidence
Bug fix update Ver 0.622 — the last developer communication on record. No posts of any kind have appeared after this date.
Developer posted a detailed list of dozens of outstanding bugs and planned features still to be resolved before the Early Access launch and beyond, indicating substantial unfinished work at that time.
Media
Details
Developer
Publisher
The Cyber Prophet
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Multiplayer · PvP
About this game
War Builder League is a free non-commercial hobby project. I have no idea how long will it take to finish it. Sometime I got time to work on it intensively some time I don't have time for it at all.
Become a War Builder – construct your perfect Machine out of basic components and enlist it in a multiplayer, strategic match.
If you like constructing and appreciate tactical team play, this is a game for you!
Electronic Warfare
War Builder League, apart from traditional gameplay, has the mechanics of an electronic battle, i.e. taking control over an enemy, electronic defense of one’s allies, locking the target, radar jamming or control of one’s own visibility to hackers.
Construction
Build your own War Machine out of basic components – you can design it exactly the way you want. Attach caterpillar tracks to move about in a difficult terrain, design an optimal armor arrangement and configuration of the weapons of your choice. You may combine the elements the way you prefer – be creative and build unique Machines which will shine at the battlefield. Predict your unit’s behavior in combat and adjust the design to your chosen strategy.
We have developed an intuitive, easy to learn building interface. In the hangar there are screens which display detailed statistics of individual components and the whole Machine. Mirror modes in three axes will allow you to build symmetrical units fast and undo/redo buttons will become indispensable should you change your mind.
Combat skills of your Machine, and whether it will prove itself in a battlefield or not, will depend on the parts you have built it from and the way in which these parts are joined.
Before you put your Machine into battle, check how it operates using the test ride, during which it will fight its own clone.
Tactical Match
You will win provided that your Machine is effective and your team support one another and fight strategically. Battles in War Builder League were designed to be both team-based and tactical.
The match consists in taking over strategic points which provide the team with specific advantages (e.g. faster repair of damaged units).
Planning, team playing and strategy are more important in a match than “skill” and eye-hand coordination.
We have designed numerous systems and mechanics which ensure that the match will be truly tactical and exciting:
- Hacking and fighting hackers – allows to take control over an enemy Machine.
- Support systems such as healing or energy charging.
- Cloaking (invisibility) – allows to hide completely from the enemy.
- Fire booster – causes much greater damage during surprise attack.
Sounds complicated? Players will be gradually introduced into the mechanics available in the game and surely won’t get lost in them. Even during the tests players were using all the mechanics and were cooperating with one another as they had noticed how much it helped them to win.
Realistic and Predictable Physics
We decided place emphasis on a realistic and intuitive simulation of physics as we believe that it is one of the crutial elements of “build and fight” game type. Accordingly, Machines’ behavior is predictable and they operate exactly the way the Builder foresaw it. The game calculates accurately which of your unit’s parts got hit and decides on this basis whether and to what extent the Machine’s elements should be damaged. It also adjusts the Machine’s parameters to the new situation. If your unit loses its radars you won’t know who’s your ally and who’s your enemy. A heavy element got shot off? The center of gravity will shift and the machine will move in a different way.
It is a part of our physics to account for the units’ mass, which is a unique solution in this type of games. Your heavily armored unit crashes against a light Machine? The latter will bounce off you as if it hit a wall.
All of this makes it possible for you to predict how the Machine is going to behave in a variety of conditions and plan your tactics accordingly. Before taking part in a battle, an experienced Builder spends a lot of time devising their tactics and designing their unit. They know what they want to achieve and have tools ready to do just that.
The World
Machine battles take place in the dark world of the future. The last of the people are dying out of old age, lonely on the distant planets light years away, surrounded by Machines and deserted factories. They still conduct wars – battles between Machines which allow them to gain resources, experience and fame. Battles distract them from thinking about their own fate and provide entertainment.
Playing the game, you will become immersed in a rich, industrial world of the future to discover its mysteries.
Become a War Builder – construct your perfect Machine out of basic components and enlist it in a multiplayer, strategic match.
If you like constructing and appreciate tactical team play, this is a game for you!
Electronic Warfare
War Builder League, apart from traditional gameplay, has the mechanics of an electronic battle, i.e. taking control over an enemy, electronic defense of one’s allies, locking the target, radar jamming or control of one’s own visibility to hackers.
Construction
Build your own War Machine out of basic components – you can design it exactly the way you want. Attach caterpillar tracks to move about in a difficult terrain, design an optimal armor arrangement and configuration of the weapons of your choice. You may combine the elements the way you prefer – be creative and build unique Machines which will shine at the battlefield. Predict your unit’s behavior in combat and adjust the design to your chosen strategy.
We have developed an intuitive, easy to learn building interface. In the hangar there are screens which display detailed statistics of individual components and the whole Machine. Mirror modes in three axes will allow you to build symmetrical units fast and undo/redo buttons will become indispensable should you change your mind.
Combat skills of your Machine, and whether it will prove itself in a battlefield or not, will depend on the parts you have built it from and the way in which these parts are joined.
Before you put your Machine into battle, check how it operates using the test ride, during which it will fight its own clone.
Tactical Match
You will win provided that your Machine is effective and your team support one another and fight strategically. Battles in War Builder League were designed to be both team-based and tactical.
The match consists in taking over strategic points which provide the team with specific advantages (e.g. faster repair of damaged units).
Planning, team playing and strategy are more important in a match than “skill” and eye-hand coordination.
We have designed numerous systems and mechanics which ensure that the match will be truly tactical and exciting:
- Hacking and fighting hackers – allows to take control over an enemy Machine.
- Support systems such as healing or energy charging.
- Cloaking (invisibility) – allows to hide completely from the enemy.
- Fire booster – causes much greater damage during surprise attack.
Sounds complicated? Players will be gradually introduced into the mechanics available in the game and surely won’t get lost in them. Even during the tests players were using all the mechanics and were cooperating with one another as they had noticed how much it helped them to win.
Realistic and Predictable Physics
We decided place emphasis on a realistic and intuitive simulation of physics as we believe that it is one of the crutial elements of “build and fight” game type. Accordingly, Machines’ behavior is predictable and they operate exactly the way the Builder foresaw it. The game calculates accurately which of your unit’s parts got hit and decides on this basis whether and to what extent the Machine’s elements should be damaged. It also adjusts the Machine’s parameters to the new situation. If your unit loses its radars you won’t know who’s your ally and who’s your enemy. A heavy element got shot off? The center of gravity will shift and the machine will move in a different way.
It is a part of our physics to account for the units’ mass, which is a unique solution in this type of games. Your heavily armored unit crashes against a light Machine? The latter will bounce off you as if it hit a wall.
All of this makes it possible for you to predict how the Machine is going to behave in a variety of conditions and plan your tactics accordingly. Before taking part in a battle, an experienced Builder spends a lot of time devising their tactics and designing their unit. They know what they want to achieve and have tools ready to do just that.
The World
Machine battles take place in the dark world of the future. The last of the people are dying out of old age, lonely on the distant planets light years away, surrounded by Machines and deserted factories. They still conduct wars – battles between Machines which allow them to gain resources, experience and fame. Battles distract them from thinking about their own fate and provide entertainment.
Playing the game, you will become immersed in a rich, industrial world of the future to discover its mysteries.
Last evaluated Jun 26, 2026
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