XenoVector

XenoVector

Released Sep 2026

Pilot one of three ships through an endless procedural bullet-hell roguelike. Dodge escalating formations, hunt evolving bosses, collect run-defining relics, upgrade five weapons and destroy massive multipart Apex Colossi.

100% positive · 1 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

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Steam $3.99 $4.99 −20%
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Media

Details

Developer
Publisher
Sigilo.dev
Achievements
—
Platform
Windows
Controller
partial support
Steam Deck
Not rated
Players
Single-player

About this game

ENTER AN ENDLESS, UNBOUNDED BULLET HELL

XenoVector is a fast-paced top-down bullet-hell roguelike set across a procedural world with no boundaries and no final wave. Follow mission signals, destroy escalating enemy formations, defeat powerful bosses and transform their relics into a devastating combat build.

Choose from three distinct pilot ships: the resilient Aegis, high-speed Interceptor, or weapon-focused Striker. Unlock five evolving weapon systems, upgrade them through ten increasingly powerful tiers, and master a charged secondary attack for every armament.

The longer you survive, the more dangerous the universe becomes. Procedural bosses combine different chassis, movement styles, weapons, cores, and attack patterns. Beyond them wait six families of massive multipart Apex Colossi, each with unique mechanics, destructible systems and escalating phases.

There is no finish line. Build your arsenal, cross the horizon and see how far you can survive.

KEY FEATURES

  • An endless procedural world – Travel freely through 12 distinct terrain ecologies and continuously escalating danger.

  • Three unique pilot ships – Choose a resilient, high-speed, or weapon-focused hull, each with its own statistics and kill-charged ultimate ability.

  • Five evolving weapon systems – Unlock and upgrade every weapon through ten tiers, with increasingly powerful effects and a unique charged secondary attack.

  • 35 hostile enemy types – Face increasingly dangerous formations, elite variants, mission encounters and late-run threats.

  • Procedurally assembled bosses – Boss encounters combine independent chassis, movement, weapon, core, palette and attack-pattern traits.

  • Six Apex Colossus families – Destroy multipart Fortresses, Serpents, Lattices, Motherships, Black Holes, and Prismatic Crystals before attacking their exposed cores.

  • Run-defining progression – Collect permanent weapon relics and shield upgrades during each run, alongside rare temporary combat boosts.

  • High-impact combat abilities – Boost through danger with brief invulnerability, launch homing missiles, deploy proximity bombs, charge secondary attacks, and unleash ship-specific ultimates.

  • Unbounded difficulty scaling – Enemy power, formations, missions, bosses, and scoring continue escalating beyond maximum weapon tiers.

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