Enemy
Released Mar 2015
The video games you played as a kid, mashed together and remade into a tactical role-playing game.
86% positive · 161 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $14.99
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Evaluation
Enemy launched on March 17, 2015 and received a series of patches through mid-2015 adding features like difficulty levels, a free demo, free camera rotation, Steam trading cards, and various bug fixes. The last developer communication of any kind was on March 13, 2018, when the developer announced that he was moving on to develop a new game called Ecosystem — and simultaneously added Steam Workshop support to Enemy as a parting gift to the community. The tone of that post ("Thanks for all of your support over the past few years") reads as a farewell to the game. There are no unreleased DLC listings, no roadmap, no announced future content, and no developer posts of any kind after March 13, 2018. The game shipped as a complete, self-contained product and has had no content updates in over eight years.
Evidence
Developer announced he is moving on to a new game (Ecosystem) and added Steam Workshop support to Enemy, closing with 'Thanks for all of your support over the past few years.' This is the last communication from the developer and signals the end of active development on Enemy.
Feature patch adding difficulty levels, free camera rotation, a free demo, and action confirmation UI — the last major feature update before the developer went quiet until 2018.
Media
Details
Developer
Publisher
Tom Johnson
Achievements
20
Platform
Windows, macOS, Linux
Controller
—
Steam Deck
Playable
Players
Single-player
About this game
The video games you played as a kid, mashed together and remade into a tactical role-playing game.
Every time you start a new game, the game procedurally generates a new world, using decades-old video games as its building blocks. The result is a collision of genres, where haunted swamps, tropical war zones, and peaceful mushroom villages all stand side-by-side. You'll build up your own custom squad of retro game characters, with a mix of skills ranging from mental health and reaction time, to the use of blasters and the ability to jump five times your own height.
Enemy is built on a turn-based combat system closely inspired by the original X-Com and Jagged Alliance. You'll devise strategies based around the unique set of abilities you've chosen for your team, and then execute them step-by-step, all while responding to counter-moves made by the enemy. It models the stress of battle on your heroes, who can flee or go berserk if things start to go too wrong. Additionally, everything in the game is destructible. If you damage the supports of a building in the middle of a fight, the whole structure can come crashing down on you. Inadvertently starting a small fire in the wrong place can lead to being caught in the middle of a massive inferno. Combat is dynamic, and easily spirals out of control.
Cover art by Joshua Hutchinson.
- Explore an open world where characters, items, and environments are an eclectic mashup of classic games.
- Detailed turn-based combat system inspired by the 1994 classic, X-Com.
- Realistic physics simulation and large, open environments allow for a rich variety of tactical options.
- Permanent death ensures that combat is always tense.
Every time you start a new game, the game procedurally generates a new world, using decades-old video games as its building blocks. The result is a collision of genres, where haunted swamps, tropical war zones, and peaceful mushroom villages all stand side-by-side. You'll build up your own custom squad of retro game characters, with a mix of skills ranging from mental health and reaction time, to the use of blasters and the ability to jump five times your own height.
Enemy is built on a turn-based combat system closely inspired by the original X-Com and Jagged Alliance. You'll devise strategies based around the unique set of abilities you've chosen for your team, and then execute them step-by-step, all while responding to counter-moves made by the enemy. It models the stress of battle on your heroes, who can flee or go berserk if things start to go too wrong. Additionally, everything in the game is destructible. If you damage the supports of a building in the middle of a fight, the whole structure can come crashing down on you. Inadvertently starting a small fire in the wrong place can lead to being caught in the middle of a massive inferno. Combat is dynamic, and easily spirals out of control.
Cover art by Joshua Hutchinson.
Last evaluated Jun 28, 2026
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