Gridworld

Gridworld

Released Dec 2015

Gridworld is an artificial life and evolution simulator. Watch creatures evolve through natural selection as they learn to find food, avoid danger, and compete with other creatures for survival.

85% positive · 243 reviews
Not yet
Released, but still in active development
Medium confidence
Active Development
Not yet
Released, but still in active development
Medium confidence
Active Development

Where to buy

Steam $1.99
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Evaluation

Gridworld launched on December 24, 2015 and has received consistent updates over the years. The developer — a solo developer under DopplerFrog — has shipped major content milestones throughout the game's life, most notably v1.30 on September 21, 2025, described as "the biggest update yet," introducing significant new simulation mechanics including digestion, toxins, multicellularity, webs, and slimes. This was followed by v1.33 on January 22, 2026, a substantial feature patch focused on performance, stability, and new world templates. Critically, the v1.33 post explicitly states that the internal refactoring was done to make the game "easier for me to build on in the future," and the developer raised the price from $1 to $2 specifically to "support development." These are clear forward-looking signals — the developer is actively investing in the game's foundation for continued work. The most recent official communication was January 22, 2026. As of today (October 8, 2026), roughly 8.5 months have passed since that last post. The gap between the v1.30 major update (September 21, 2025) and the v1.33 feature patch (January 22, 2026) was about 4 months, and previous gaps in the game's history have stretched to years (v1.27 arrived in September 2017 after a lengthy quiet period, before a multi-year gap preceding v1.30). Given this developer's historical pattern of irregular but recurring updates — and the explicit forward-looking language in the most recent post — the current silence is consistent with the developer working on a future update rather than signaling the end of development. No statement concluding development has been made.
Evidence
v1.33 shipped with performance improvements and new world templates. Developer explicitly states the refactoring was done to make the game 'easier for me to build on in the future' and raised the price to 'support development.'
news post · Jan 22, 2026 source development ongoing
high
v1.30 shipped as the biggest update yet, adding major new simulation mechanics: digestion, toxins rework, multicellularity rework, webs, and slimes.
news post · Sep 21, 2025 source content shipped
high

Media

Details

Developer
Publisher
DopplerFrog
Achievements
—
Platform
Windows, Linux
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

Gridworld is an artificial life and evolution simulator. It simulates a 2D, grid-based ecosystem where virtual creatures struggle to survive, adapt, and evolve through natural selection. Watch them learn to find food, avoid danger, and compete to survive. Let them thrive on their own, or step in with world editing tools and scenarios to shape their fate.

Creatures

Creatures appear as colored tiles with tiny subcells that represent neurons. You can see them move around, eating food to stay alive and eventually reproduce if they are successful enough. Each has a body and a neural network brain encoded in DNA.

  • Input neurons sense the environment.

  • Signals pass through the neural network.

  • Output neurons trigger behaviors such as moving, rotating, reproducing, eating, or attacking.

The Primordial Soup

You begin with a world full of food and randomly generated creatures. Most cannot feed or reproduce, and their genes die with them.

Eventually, one random DNA combination succeeds, resulting in a creature that can eat and reproduce. It multiplies rapidly, sparking a population explosion and the start of evolution.

Genesis

Don’t have the patience to wait?

No problem, several scenarios with simple premade creatures are available.

These let evolution start immediately so you can focus on watching adaptation and natural selection unfold rather than waiting for the first self-replicating creature to appear.

Evolution in Action

When creatures reproduce, DNA may mutate.

  • Some mutations are beneficial, improving survival.

  • Others are harmful or neutral.

  • Successful mutations spread, unsuccessful ones die out.

This ongoing cycle of mutation and selection drives adaptation.

Because creatures live fast, you can observe evolution over hours or days, instead of thousands of years.

Your Role

Evolution happens automatically, you don’t need to guide it.

Start a simulation, let it run, and check back later to see what has emerged.

Want more control?

  • Use the world editor to create new challenges.

  • Adjust simulation settings to change environmental conditions.

  • Intervene during simulations to see how populations react and force them to overcome new challenges.

What You Might Observe

Over time, many natural phenomena can emerge:

Behavior and Adaptation

  • Development of food-finding skills

  • Emergence of danger-avoidance behaviors

  • Predatory ambush tactics

  • Coevolutionary arms races

  • Temporary multicellular clusters, where creatures combine into larger forms to hunt prey

Population Dynamics

  • Population booms and busts

  • Predator–prey population splits

  • Speciation, as populations split into distinct species adapted to different niches

  • Viruses and parasites replicating by exploiting other creatures

  • Viral outbreaks that can wipe out large parts of the population

Every simulation is unique.

Start your own world, watch evolution unfold, and discover what forms of life will emerge in Gridworld.

Last evaluated Oct 8, 2026
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