Done
All announced content has been released
High confidence
Where to buy
Steam $14.99
Can't confirm — worth a look
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Evaluation
Iris.Fall launched on December 7, 2018 as a complete, self-contained puzzle adventure game. The developer's own launch letter, written by the producer and art director, frames the release as the culmination of 16 months of development and a deeply personal creative project — there is no mention of planned post-launch content, expansions, or ongoing updates. The only DLC ever released is the Original Soundtrack, which shipped on February 18, 2019. Post-launch developer activity was limited to a small bug-fix patch in December 2018 and a cross-promotion post for a different NEXT Studios game (Crown Trick) in September 2020. No roadmaps, expansions, or future content have ever been announced. The game's store description presents it as a complete narrative experience. The last developer communication of any kind was on September 29, 2020, and it was not about Iris.Fall. The game launched and was supported briefly for stability, then concluded — consistent with a finished, shipped product.
Evidence
Developer launch letter frames Iris.Fall as a completed personal project after 16 months of development, with no mention of future content or post-launch plans. Jokingly references 'Plan B' of selling art albums if sales are poor — not a content roadmap.
The only DLC released is the Original Soundtrack, with no additional content packs or expansions ever listed.
Content
1 of 1 released · no outstanding content
Media
Details
Developer
Publisher
NEXT Studios
Achievements
22
Platform
Windows
Controller
full support
Steam Deck
Playable
Players
Single-player
About this game

Solve clever puzzles and uncover an intriguing story full of mystery and wonder. With “light and shadow” as a core concept, Iris.Fall takes players on a monochrome adventure unlike any other.
Story background:
After awakening from a dream, Iris follows a black cat into a dilapidated theater, traveling back and forth through a strange labyrinth of light and shadow. As the story unfolds, Iris begins to realise that everything in this theater seems to have some kind of hidden connection to herself.
Key Features
• Unique monochrome art style
The game’s visuals use a pure black-and-white cartoon style, relying on the transition between light and shadow to create a distinct experience, both exquisite and visually impactful.

• Fusing gameplay and the “light & shadow” system
The concept of “light and shadow” runs throughout the design of the game’s art, story, and puzzles. By switching between light and shadow, players can pass through the two realities, experiencing the unique interlacing of black and white, light and shadow, 2D and 3D.

• Immersive story experience
Become fully immersed in the plot through the stylized and suspenseful atmosphere of the setting and story. Progress in the game feels more like the player’s spiritual exploration.



Last evaluated Jun 26, 2026
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