Magdalena

Magdalena

Released Feb 2016

The mind dissolves in the surrounding darkness like pain dissolves in wine. Remains of memories crumble and rapidly leak like sand through fingers. And only one name stuck in the throat filled with fear. Magdalena... Minutes feel like days while waiting for something to happen.

44% positive · 370 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $0.67 $3.99 −83%
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Evaluation

Magdalena is a short narrative adventure game that released on February 22, 2016. Its only DLC — a standalone soundtrack — shipped on March 21, 2016. The developer's news feed contains no posts related to Magdalena itself. The four news posts found are promotions for entirely separate games published under the same publisher umbrella (Brotherhood, Stones Keeper II, Decadent Heir, and Heads Will Roll: Reforged). None of these reference Magdalena or signal any plans to add content to it. The store description frames Magdalena as a self-contained narrative experience — a text-heavy visual novel/adventure inspired by Edgar Allan Poe, with a clear beginning and end. There is no roadmap, no announced DLC, and no post-launch update history. The game launched as a finished product and has remained so.
Evidence
Magdalena Soundtrack released on March 21, 2016 — the only DLC for the game, and it has shipped.
dlc listing · Mar 21, 2016 source content shipped
medium
The store description presents Magdalena as a self-contained narrative experience with a defined story and no mention of future content or updates.
description source content shipped
medium

Content

1 of 1 released · no outstanding content
Released
Mar 2016

Media

Details

Developer
Publisher
Conglomerate 5
Achievements
4
Platform
Windows, macOS
Controller
partial support
Steam Deck
Not rated
Players
Single-player

About this game

The mind dissolves in the surrounding darkness like pain dissolves in wine. Remains of memories crumble and rapidly leak like sand through fingers. And only one name stuck in the throat filled with fear. Magdalena... Minutes feel like days while waiting for something to happen. So the shadows become longer when the day dies.

The light will direct your path

You play as George, who got through bloodcurdling events. The light will help you to find out these events.

Recall Everything

In order to gather a complete picture, you need to find all the fragments of memories and piece them together. What’s hidden behind the room’s door you can’t open? Restore the chronology of events and find the last element of the picture — a key to the room that’s been locked for years.

Explore the World Around

You can move and view every object in the house and outside it. Search for the clues that will lead you to the truth.

We were inspired by the Edgar Allan Poe stories while developing this game. We tried our best to create the same oppressive atmosphere of desperation and horrifying plot.


When we were creating the game, we wanted to fill it not just with graphic, but the plot as well. That's why the game has that much of the text. In this case the game may be considered as visual novella, rather than adventure. But we have some gameplay here. To make the player easier to understand how to play this game, we put that disclaimer here. At the end of every note there's a short hint of where you should go to find the next note. It might be any item in any place. Discriminating reader will be rewarded by complete and chronological story. But the game does not force you to play linear. You are free to explore the map and to find the notes circumstantially. Enjoy.
Last evaluated Jun 27, 2026
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