Solace Crafting
Released Aug 2022
Embark on an adventure set in a fantasy survival RPG. Visit a borderless, open world where you manage resources to construct your base and new types of equipment to support your conquest.
72% positive · 899 reviews
Not yet
Released, but still in active development
High confidence
Active Development
Not yet
Released, but still in active development
High confidence
Active Development
Where to buy
Steam $14.99
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Evaluation
Solace Crafting launched out of Early Access on August 1, 2022 and has been in continuous active development since. The game has seen two major content updates post-launch: a large performance and render pipeline overhaul in June 2024 (v1.1), and a sweeping terrain engine, GPU vegetation, and multiplayer networking overhaul in June 2026 (v1.2). A follow-up bug fix and optimization patch shipped on July 23, 2026, just five weeks before today's date.
The developer, Kyle (with collaborator Fab), faced real financial hardship in mid-to-late 2025 — Kyle disclosed going broke and taking on part-time work to stabilize his family's finances. However, he explicitly resolved this situation in the October 2025 update, stating he was returning focus to development, and the subsequent February 2026 and June 2026 updates confirm he did exactly that.
In the June 29, 2026 v1.2 post, the developer reflected on ten years of working on the game and stated he hopes "to continue to make improvements to Solace Crafting until the end of my days." The same post notes several in-progress items (biome and flora spawn tuning, landmark imposter system), and the February 2026 Producer's Letter outlined upcoming features: NPC towns, Steam Workshop building sharing, new creature content, and continued integration of Solace Builder mechanics. None of these have been announced as completed or cancelled.
The development pattern — roughly one major update per year, with frequent feature patches and bug fixes in between — is well-established and ongoing. The most recent developer communication was July 23, 2026, placing the team well within their normal activity window. There is no indication the developer considers the game finished.
Evidence
Follow-up patch v1.2.1.3 shipped fixing ~24 bugs, adding automated test coverage, and releasing C++ builds for performance improvements. Confirms continued active development after the v1.2 major release.
Major update v1.2 shipped, overhauling the terrain engine, GPU vegetation, world map, and Steam networking. Developer stated he hopes to continue improving Solace Crafting 'until the end of my days.' Several known issues and works-in-progress noted.
Media
Details
Developer
Publisher
Big Kitty Games
Achievements
62
Platform
Windows, Linux
Controller
partial support
Steam Deck
Playable
Players
Single-player · Multiplayer · Co-op
About this game
Solace Crafting is a relaxed open-world RPG allowing infinite travel in all directions. As you explore, monsters and resources will increase their difficulty at a rate of one level per kilometer (0.6 miles) from the start. You'll need a base with refining and crafting facilities to craft proper equipment to push into increasingly difficult content, build your own fast travel network, and seek out rare materials.
Developed by a gamer
After being repeatedly let down by big franchises I grew up on, I decided that I need to do my part to make better games for the world. It's been a long, hard journey to get this far, but I'm going to make games for the rest of my life, and I hope that Solace Crafting serves as a great first impression on what someone with a lot of passion for fun can do, even if unfortunately solo.
I chose to not go with a publisher in hopes of creating my own sustainable, moral game studio, not bound by crunch schedules and share holders. It makes my life much more difficult, but from day one I have sworn off all of the monetization tactics that have ruined so many franchises I once loved:
Other things I strive to uphold for Solace Crafting (open-world RPG) specifically include:
Background
My name is Kyle Postlewait. In the six years I've spent developing Solace Crafting, at the time of writing this, I have grown immensely as a developer. There are some systems I could have designed better, and there are a lot of systems I have redesigned over time as I grew, and there is charm in the imperfections of a game like this. I've worked hard to create a great fantasy survival RPG despite the tremendous challenge that is solo game development. Please don't expect a million dollar budget production, fully polished, with AAA graphics and then give it a bad review. Up until now I'm entirely self-funded, and now out of Early Access, I hope the day when I can hire on others to work alongside me is near. First and foremost I will always work to secure financial longevity and legal stability for my games and my company, and I promise to make sure that this game is never abandoned.
Thank you and happy gaming!
Exploration
Traversing an infinite fantasy realm is not intended to be difficult. Player built teleporters can fling you off into unknown territory, and player built solaces can travel freely to and from any other solace in your world. With a visible range of over 48 kilometers (30 miles) you can plot a route to whatever biome suits your needs. Resource scanners can be setup to help locate rare materials from distant locations, and the map will draw points of interest within a generous range around places you've visited.Adventuring
With no "starting classes", you're free to build your own adventuring class from 240 skill nodes. Four Archetype skill trees branch into eight Job skill trees complimenting a wide variety of play styles. Mix and match skill trees and assign your attribute points however you see fit.Harvesting
Major resources increase in tier once every 5 levels producing stronger and stronger equipment. Rare resources can be spotted from afar, especially at night, by the colored sparkle they give off. Other more complicated resources will require you to build towns to gather them, or require you attain magical underwear to delve into both the hottest and the coldest places in order to find them. Ctrl+F engages auto-harvesting for when you're just starting out, but level up your harvesting skills and soon enough you'll be one-shotting resource nodes like a pro.Crafting
Recipes in Solace Crafting are not predefined. A boots recipe creates boots, but the level, tier, rarity, material, and color are up to you to define, limited only by your resources, facilities, and skills. As you push further and find increasingly powerful materials, upgrading your equipment is paramount to survival. Attain schematics from monsters to create extraordinary gear. Unlock powerful enchants to socket into your equipment.Building
Our unique building system is faster than any other letting you use the WASD keys along with the spacebar to rapidly place floors and walls even if you can't see or reach them. For more complicated designs you can switch into free placement mode and control building part positioning and rotation down to the centimeter with no collision restrictions. Build staircases to reach gems on cave ceilings, or ladders to climb tower ruins and other procedural points of interest.Towns
Town buildings can be placed within the upgradable power range of a solace, allowing you to summon villagers of various professions. Harvesters can harvest resources over time including several town specific resources important to upgrading your materials. Crafters can teach you new recipes and craft special materials required for upgrading your towns.Multiplayer
Network code can be a beast, but multiplayer now successfully supports 95% of the content single-player does. Dedicated servers are highly recommended over player hosting, though work continues to improve the player hosting experience as well. Big Kitty Games runs a public server and two community servers have long been running strong to help support both beta development and live patches alike.Developed by a gamer
After being repeatedly let down by big franchises I grew up on, I decided that I need to do my part to make better games for the world. It's been a long, hard journey to get this far, but I'm going to make games for the rest of my life, and I hope that Solace Crafting serves as a great first impression on what someone with a lot of passion for fun can do, even if unfortunately solo.
I chose to not go with a publisher in hopes of creating my own sustainable, moral game studio, not bound by crunch schedules and share holders. It makes my life much more difficult, but from day one I have sworn off all of the monetization tactics that have ruined so many franchises I once loved:
- No pay-to-win
- No loot boxes
- No gamble mechanics
Other things I strive to uphold for Solace Crafting (open-world RPG) specifically include:
- No forced balance (some classes may be harder than others)
- Unlimited player and content levels (progress doesn't stop once you hit 50)
- Completely open physics-based world, no off-limits
- No "realistic" building physics that destroy everything when things go wrong
- Freedom to move characters in and out of different worlds
- Character customization
Background
My name is Kyle Postlewait. In the six years I've spent developing Solace Crafting, at the time of writing this, I have grown immensely as a developer. There are some systems I could have designed better, and there are a lot of systems I have redesigned over time as I grew, and there is charm in the imperfections of a game like this. I've worked hard to create a great fantasy survival RPG despite the tremendous challenge that is solo game development. Please don't expect a million dollar budget production, fully polished, with AAA graphics and then give it a bad review. Up until now I'm entirely self-funded, and now out of Early Access, I hope the day when I can hire on others to work alongside me is near. First and foremost I will always work to secure financial longevity and legal stability for my games and my company, and I promise to make sure that this game is never abandoned.
Thank you and happy gaming!
Last evaluated Aug 27, 2026
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