The Zone - FPV Drone Simulator

The Zone - FPV Drone Simulator

Early access since Mar 2025

Learn new tricks, improve your freestyle flow, get inspiration by spectating other pilots, or learn to fly in the first place. The drone setup and physics are already dialed in by Pro pilots, so no need to mess with complicated settings.

97% positive · 433 reviews
Not yet
In early access, content still planned
High confidence
Content Planned
Not yet
In early access, content still planned
High confidence
Content Planned

Where to buy

Steam $13.99
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Evaluation

The Zone - FPV Drone Simulator has been in Early Access since March 7, 2025, developed by solo developer Nils Vollenbruch. Development has been rapid and sustained throughout the game's life. Since launch, the developer has shipped a steady stream of feature updates: new drone models (November 18, 2025 and June 16, 2026), a rate finder and new races (December 10, 2025), custom map sharing (October 17, 2025), crash physics (August 2, 2025), graphics improvements (January 23, 2026), latency simulation tools (April 7, 2026), a new head-tracking feature (June 24, 2026), and updated 3D models for all drones (August 9, 2026 — just 8 days before today's date). The most recent post on August 9, 2026 confirms the developer is still actively working on the game. The store page explicitly lists a near-term roadmap with promised additions: drift cars, fixed-wing aircraft, a novel drone type not found in any other simulator, a second real-world map, and a custom map editor. Active progress toward these goals is visible — a closed alpha for a custom race editor launched on May 11, 2026. The developer has also directly stated on the store page that "the game is far from finished, but development is very quick." All of these confirm that substantial planned content remains on the horizon.
Evidence
New 3D models shipped for all drone types, plus a head-tracker indicator — developer is actively shipping updates as of August 9, 2026.
news post · Aug 9, 2026 source development ongoing
high
Closed alpha for custom race editor launched, with instructions for testers via Discord — confirms active work on a roadmap item.
news post · May 11, 2026 source content planned
high

Media

Details

Publisher
Nils Vollenbruch (@nils vo)
Achievements
16
Platform
Windows, macOS, Linux
Controller
—
Steam Deck
Playable
Players
Single-player · Multiplayer · Co-op

About this game

A good FPV Simulator needs 3 things

1. Accurate and realistic physics

2. Good maps that replicate real-life conditions

3. A fun multiplayer, because flying alone is boring

There are other simulators that do 1 or 2 of those quite well, but none really do it all for me.

So in 2024 I started with a little prototype to see if it's possible and quickly had something that already felt better than most other simulators.

At the start of this year I decided to go all-in and actually try to make it happen.

Current state of the game

1. Physics

I've replicated my own itsFPV ERA 5" quad mostly based on feel, and every time I compare it to real-life footage or Blackbox logs, it's within a few percentage points.

The map choice is also very intentional with it being my home spot where I've flown more than 1000 packs, so I can compare it 1:1 to real-life.

All my Pro-pilot friends who tried it so far can also fly as well as in real-life without having to get used to the Sim first or spending hours dialing in the settings.

The default settings are my personal settings, but you can change the Weight and Power to your liking.

2. Maps

There is currently one map, a replica of my home spot. It's still missing some finer details and a proper surrounding environment, which is actively being worked on.

Going forward, most official maps will be replicas of real spots, and there will be a Custom map builder and Steam Workshop support for whatever crazy training parks you want to build.

3. Multiplayer

The best way to get better and find inspiration is by spectating other pilots. With picture-in-picture spectate mode you can spectate multiple other pilots on the side, while still flying yourself. You can also switch to fullscreen at any time of course.

The multiplayer currently supports up to 32 players on a single server.

Near-term roadmap

  • Drift cars

  • Proper environment around the map

  • Fixed-wing and another special drone that doesn't exist in any Sim yet 👀

  • A second map with a real spot

  • Custom map editor

The game is far from finished, but development is very quick with big features being added every couple of days. And it's only getting quicker as I get more comfortable with 3D modeling and game development in general.

By buying the game in the early stages you can support the development in a huge way, and hey, maybe you'll get a little something in return at some point ;)

Keep up with the latest updates on Instagram @thezonefpv or on the community Discord server.

Everything in the game is designed and programmed by sponsored freestyle pilot @nils vo.

A game controller or RC Plane Radio is required to play this game. For the best experience, use a RC Radio.

Disclaimer for new Pilots

Learning the basic controls takes about 2–5 hours, and it takes 10–20 hours before you can fly with any accuracy. This is a simulation and training tool, not a fun game you can just pick up and play without practice.

Last evaluated Aug 17, 2026
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