Trials of Azra

Trials of Azra

Released Sep 2016

Play as Sam, a kid that controls the dead! Defeat your enemies with magic and control their bodies to solve challenging puzzles!

88% positive · 127 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $7.99
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Evaluation

Trials of Azra launched into Early Access on August 2, 2016 and reached its full 1.0 release on September 15, 2016. At launch, the developer (Onion Core) mentioned having "fresh ideas" and "some cool concepts for DLCs," but explicitly stated they would "first see how the sales go" before committing to anything. This was a conditional statement, not an announcement of planned content. Following the September 2016 launch, the studio shipped a localization update on December 12, 2016 adding German and Russian language support — the last substantive update on record. There have been no news posts, patch notes, roadmaps, or developer communications of any kind after December 12, 2016, spanning nearly a decade to today (June 27, 2026). No DLC was ever listed on the store, no expansion was announced, and no post-launch content roadmap was published. The early post-launch activity (bug fixes, achievements, cloud saves, leaderboards) was standard launch-window polish work, and the final localization update in December 2016 marked the end of that phase. The game launched as a self-contained adventure title with a defined scope — 60+ rooms, multiple areas, and a complete story — and has received no signals of additional content since December 2016. The game is complete as shipped.
Evidence
German and Russian localization added. This is the last developer communication on record.
news post · Dec 12, 2016 source content shipped
high
Developer announced full release, mentioned vague ideas for DLC but made no commitments — stated they would wait to see how sales go before deciding on future content.
news post · Sep 15, 2016 source ambiguous
medium

Media

Details

Developer
Publisher
Onion Core
Achievements
30
Platform
Windows, macOS, Linux
Controller
full support
Steam Deck
Not rated
Players
Single-player · Multiplayer · Co-op · Local/Split Screen

About this game



Play as Sam, a kid that controls the dead! Defeat your enemies with magic and control their bodies to solve challenging puzzles!

Sam, a regular kid whose life usually consists of drinking chocolate milk and playing with his dog, finds himself trapped in a dark realm with newly found necromancy abilities, and a strange man who claims to be his guide.
Help this young boy find his way through the Trials of Azra for his own survival. Will you be able to set him free and unveil the truth behind the mysterious ordeal forced upon him?



  • 20+ enemies to defeat and control
  • 60+ rooms filled with puzzles
  • Challenging Boss fights
  • Upgrade your basic attack and learn new spells
  • Several areas with diverse environments
  • Local co-op
  • Full compatibility with Xbox Controller



The gameplay is mainly about defeating and controlling your enemies, then using them to solve increasingly difficult puzzles.

Once you control an enemy, you can switch back and forth between it and Sam. This ends either when the controlled enemy dies, or you start controlling another enemy (you can control just one at a time).

The game features local co-op, which will probably (if you and your buddy get along) make things a little faster and more fun. Careful though, now there are 2 players who can mess up a puzzle or get killed by a deadly trap!

The main way to deal with Sam's foes is by using magic. Aside from the basic projectile, there is a number of spells to learn. Spells consume mana, so you should keep an eye on that blue bar. Health and mana regenerate with food, which sometimes can be found served on a table, but really, is there anything better than eating it straight from the floor of a room inhabited by giant rats? We don't think so.

Trials of Azra intends to challenge the player's wits and skills with increasingly difficult puzzles, and keep introducing new content as the game advances, mixing it with the already adquired knowledge in order to make it more complex the closer it gets to the end.
Last evaluated Jun 27, 2026
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