Wayward

Wayward

Early access since Apr 2016

You awake to discover yourself no longer in the company of good men or a fine seafaring vessel. Treasure... you remember something about treasure. Wayward is a challenging turn-based, top-down, wilderness survival roguelike. Explore, build, and most importantly survive in these unforgiving lands.

86% positive · 1,368 reviews
Not yet
In early access, still in active development
High confidence
Active Development
Not yet
In early access, still in active development
High confidence
Active Development

Where to buy

Steam $7.99 IndieGala Steam key $7.99
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Evaluation

Wayward is a wilderness survival roguelike that has been in Early Access on Steam since April 2016 and remains so today. The developer, Unlok, considers it an unfinished work-in-progress product, and the evidence strongly supports that this is still very much the case. The game has received a consistent stream of major named updates throughout its Early Access life. Among those visible in the news scan: "Wheels & Wetlands" (September 30, 2022), "Runekeeper" (December 14, 2024), and "Cursebreaker" (October 25, 2025). Each of these introduced sweeping new systems — new biomes, creature territory mechanics, deity/rune systems, curse events, temperature overhauls, and more. Following the Cursebreaker release, the developer has continued shipping numbered feature patch updates: Cursebreaker Update #2 (December 20, 2025), Update #3 (March 22, 2026), Update #4 (April 12, 2026), and Update #5 (July 10, 2026). The July 2026 post explicitly mentions "we are busy working on the next major update," confirming that a new major release is already in development as of that date. A developer newsletter from August 12, 2024 explicitly stated "Wayward is not dead" and described active redesign work. The developer also maintains a public feature voting site they describe as an "informal roadmap," reflecting that content planning is ongoing and community-driven. The two DLC items in the store are both soundtrack releases from February 2019 and do not affect the development picture. The most recent developer communication was on July 10, 2026, confirming active engagement with the game and work underway on another major update.
Evidence
Cursebreaker Update #5 released; developer explicitly states 'we are busy working on the next major update'
news post · Jul 10, 2026 source content planned
high
Major update 'Cursebreaker' released, introducing a new curse mechanic, temperature overhaul, tree lifecycle changes, and more
news post · Oct 25, 2025 source content shipped
high

Content

2 of 2 released · no outstanding content

Media

Details

Developer
Publisher
Unlok
Achievements
—
Platform
Windows, macOS, Linux
Controller
—
Steam Deck
Playable
Players
Single-player · Multiplayer · Co-op · PvP

About this game

Wayward is a challenging turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.



Wayward is a traditional roguelike, meaning it has random environment generation, (optional) permadeath, turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like UnReal World, Cataclysm: Dark Days Ahead, or Dwarf Fortress.

Some of Wayward's key features include:


  • Sandbox survival game mechanics mixed with roguelike gameplay.
  • Over 750 items to craft, discover and interact with.
  • Deep, multi-faceted skill system with over 30 skills.
  • More than 60 creatures and animals to combat, harvest, or tame.



  • Iterative game design and community feedback driven with transparent development.
  • Online multiplayer with optional PVP mode.
  • 35+ hours of content and gameplay before reaching the "end-game" with supplemental content requiring hundreds of hours.
  • Infinite procedural generation with five island types featuring unique content for each biome.



  • Optional permadeath (hardcore), or respawning (casual) modes.
  • More than 40 milestones to unlock that provide unique gameplay modifiers.
  • Ability to rollback to previous versions or play the latest development build of the game before public release via Steam.
  • Choose from the following game modes: hardcore, casual, challenge, or custom.
  • Day and night system with temperature effects.



  • Character customization.
  • Dynamic reputation and difficulty system.
  • Play in turn-based (default), simulated turn-based (multiplayer only), or real-time modes.
  • Modding and Steam Workshop support with extensive development tools.
  • 18 custom music tracks.
Last evaluated Sep 18, 2026
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