Microcivilization

Microcivilization

Released Jan 2026

Incremental clicker strategy, where you expand, construct, research, fight, collect heroes and make choices between good and evil. Ascend through difficulty tiers by playing through challenge campaign going back and forth through history. Mammoths included.

78% positive · 1,449 reviews
Not yet
Released, but still in active development
High confidence
Active Development
Not yet
Released, but still in active development
High confidence
Active Development

Where to buy

Steam $17.99
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Evaluation

Microcivilization launched at version 1.0 on January 22, 2026, after an extended Early Access period. Since then, the developer (solo developer Ondrej Homola) has continued to actively build out the game. The most significant post-launch addition was the Adventure Mode, shipped on June 8, 2026 as version 1.1. This is a full new game mode adding 20–30 hours of content, with new mechanics including Chaos Worlds, a persistent Homeworld, and new lotus types, enemies, and wonders. Bug fix patches continued immediately after, with Patch 1.1.10 released on June 26, 2026. On June 29, 2026, the developer published a detailed development update confirming that version 1.1 has completed the "big features" backlog, but explicitly stating that future development continues. Upcoming work includes a full localization system (described as a major multi-phase undertaking), plus a "long list of extensions and descoped ideas" planned for future updates. The developer noted they are taking a short break in summer 2026 before resuming feature development in September 2026. Update cadence will shift to every 2–4 months rather than the previous monthly rhythm. The developer has been transparent and consistent throughout: every major commitment announced has shipped on schedule, and the June 29, 2026 post makes clear the game continues to evolve. No statement concluding development has been made.
Evidence
Developer confirms big features are done but explicitly states future development continues from September 2026, with localization as the next major feature and a 'long list of extensions and descoped ideas' planned for future updates. Update cadence will shift to every 2–4 months.
news post · Jun 29, 2026 source development ongoing
high
Adventure Mode (version 1.1) shipped, adding an entirely new game mode with 20–30 hours of content, Chaos Worlds, Homeworld, Jade Lotus, and new enemies and wonders.
news post · Jun 8, 2026 source content shipped
high

Media

Details

Developer
Publisher
Ondrej Homola
Achievements
100
Platform
Windows
Controller
—
Steam Deck
Unsupported
Players
Single-player

About this game

In Microcivilization you explore, expand, exploit and exterminate all together in a pixel-art strategy-clicker game blend. Start the growth of your population and economical strength while discovering government combinations, hundreds of unique heroes and experimenting with ability builds for combat and construction.

You have many ways to build an obscenely rich and powerful nation. If oppressing your people by furious button smashing is your thing, master the clicker features to your benefit. If faith in your micro-people's good-will and productivity is your style, make use of your workshops and their passive and active abilities. Advancing in technology tree will unlock upgrades, military units, bonuses and new abilities to help you grow and steel yourself for threats to come.

Face hundreds of disasters, wars, diseases, social unrests, invasions and independence declarations that threaten your people. Sometimes you will get beaten, descend into dark ages, famine or ideological mayhem. But have no fear, losing is impossible. In fact, the harder the struggle, the more likely a grand hero emerges from the ashes.

Every crisis you overcome gives you a chance to gain a hero. For your micro-civilization heroes act as inventory items which boost your power. Though you can only have a handful of them equipped at any time, collecting heroes opens endless new effects on your industry, wealth, strength and stability. As you move forward, you will collect higher tiers of heroes, merge them with recipes and form sets to gain absurd powers.

Disasters in this game are no mere random number generator roll. You are in full control of all disaster risks. In fact you know the chance of them happening at any given time so you have chance to mitigate. Uninhabited houses? Chance of fire. Too many people crammed in tight space? Small-pox will probably visit you soon.

Whether by bad luck, or your risk neglect, when a crisis occurs it can be overcome by combat. Fire can be extinguished, disease can be withstood or cured, invasion can be repelled. Regardless of what the problem is, it is always a number of brave micro-people willing to give their lives, who defeat the crisis. In every fight, People are your life, Economy is your strength and Heroes are your weapons. Combine these with workshop abilities and master the combat to become a force to be reckoned with.

History has too many stories to tell in one go. In order to reach the metaphorical stars, you will need to trace back to ancient ages several times, each with a higher purpose. Your Ascension tree contains many challenges organized into Difficulty Tiers each brining new features into the game, more difficult enemies but also access to more powerful heroes, world wonders and ability modifications.

Last evaluated Aug 27, 2026
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