Total War: WARHAMMER II

Total War: WARHAMMER II

Released Sep 2017

The forces of Lustria await your command. Choose your Legendary Lord, expand your armies, forge alliances in a strategic turn-based campaign, and unleash the might of your monstrous forces in fast-paced real-time battles.

92% positive · 121K reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

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Evaluation

Total War: WARHAMMER II launched on September 28, 2017 and received an extensive run of paid DLC and free content updates. The final standalone DLC, The Silence & The Fury, shipped on July 14, 2021. All 23 DLC entries in the store listing are released, and no new DLC has been announced or listed as upcoming for WARHAMMER II. On November 20, 2025, Creative Assembly announced that Immortal Empires (a campaign mode from Total War: WARHAMMER III) would be unlocked for all owners of WARHAMMER I & II starting December 4, 2025. While this was a meaningful gesture for existing owners, it was a cross-game unlock of content that already existed in WARHAMMER III — not new content developed for or exclusive to WARHAMMER II. It does not represent ongoing DLC development for this title. The December 2025 25th Anniversary Showcase (NEWS-2) confirmed that Creative Assembly's future Warhammer content — specifically the "Lords of the End Times" expansion — is being developed for Total War: WARHAMMER III, not WARHAMMER II. The FAQ explicitly states "We have more content planned for after the Lords Of The End Times releases," but this refers to WARHAMMER III. No further content was announced for WARHAMMER II specifically. A minor mod manager update was posted on July 28, 2026 (NEWS-1), expanding a tool originally built for WARHAMMER III to also support WARHAMMER II. This is a quality-of-life tooling update, not a content release or indication of new content being developed for the game. WARHAMMER II's own content development concluded with The Silence & The Fury in July 2021. The studio's ongoing Warhammer work is focused on WARHAMMER III and its expansions. WARHAMMER II is a complete game.
Evidence
25th Anniversary Showcase announced Lords of the End Times and future Warhammer content — all of it for Total War: WARHAMMER III, not WARHAMMER II. The FAQ confirms more content is planned after Lords of the End Times, but this refers to WARHAMMER III.
news post · Dec 4, 2025 source development ending
high
The Silence & The Fury released on July 14, 2021 — the final DLC for Total War: WARHAMMER II. All 23 DLC entries are now released with no unreleased items listed.
dlc listing · Jul 14, 2021 source content shipped
high

Content

23 of 23 released · no outstanding content

Media

Details

Publisher
SEGA
Achievements
152
Platform
Windows, macOS, Linux
Controller
—
Steam Deck
Playable
Players
Single-player · Multiplayer · Co-op · PvP

About this game

DEFEND YOUR WORLD. DESTROY THEIRS.


Total War: WARHAMMER II is a strategy game of titanic proportions. Choose from four unique, varied factions and wage war your way – mounting a campaign of conquest to save or destroy a vast and vivid fantasy world.

This is a game of two halves – one a turn-based open-world campaign, and the other intense, tactical real-time battles across the fantastical landscapes of the New World.

Play how you choose – delve into a deep engrossing campaign, experience unlimited replayability and challenge the world in multiplayer with a custom army of your favourite units. Total War: WARHAMMER II offers hundreds of hours of gameplay and no two games are the same.



World-Spanning Conquest

Engage in statecraft, diplomacy, exploration and build your empire, turn by turn. Capture, build and manage teeming settlements and recruit vast armies. Level up Legendary Lords and Heroes and arm them with mythical weapons and armour. Negotiate alliances or declare Total War to subjugate any that stand between you and your goal.


Epic Real-Time Battles

Command thousands-strong legions of soldiers in intense tactical battles. Send forth ferocious, twisted monsters, fire-breathing dragons and harness powerful magic. Utilise military strategies, lay ambushes, or use brute force to turn the tide of combat and lead your forces to victory.

The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breath-taking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.

Playing as one of 8 Legendary Lords across 4 iconic races from the world of Warhammer Fantasy Battles, players must succeed in performing a series of powerful arcane rituals in order to stabilise or disrupt The Great Vortex, while foiling the progress of the other races.

Each Legendary Lord has a unique geographical starting position, and each race offers a distinctive new playstyle with unique campaign mechanics, narrative, methods of war, armies, monsters, Lores of Magic, legendary characters, and staggering new battlefield army abilities.

Shortly after launch, owners of both the original game and Total War™ WARHAMMER II will gain access to the colossal third campaign. Exploring a single open-world epic map covering the Old World and the New World, players may embark on monumental campaigns as any owned Race from both titles.


Conquer the world, together


Each of the Races in Total War™ WARHAMMER II will be playable in single and multiplayer campaign, plus custom and multiplayer battles. As the two Legendary Lords for each race all have their own unique campaign start positions, you’ll be able to play a 2-player co-op campaign as the same race. If you own both parts 1 and 2, you’ll be able to play in multiplayer as any of the races you own.


The World of Total War: WARHAMMER II


Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Now the Great Vortex falters, and the world again stands at the brink of ruin.

Powerful forces move to heal the maelstrom and avert catastrophe. Yet others seek to harness its terrible energies for their own bitter purpose. The race is on, and the very fate of the world will lie in the hands of the victor.


Prince Tyrion, Defender of Ulthuan, guides the High Elves in their desperate efforts to stabilise the vortex as it roils above their home continent.

Atop his palanquin-throne, the Slann Mage-Priest Mazdamundi directs his Lizardmen war-hosts as they surge northward from Lustria. He, too, is intent on preventing cataclysm, though the methods of The Old Ones must prevail.

The Witch King Malekith and his sadistic Dark Elf hordes spew forth from Naggaroth and their labyrinthine Black Arks. He tastes great weakness in the vortex – and great opportunity in its demise.

Meanwhile the Skaven, led by Queek Headtaker, stir in their foetid subterranean tunnels. There they multiply unchecked and look hungrily towards the surface, their motives obscured. The time for revelation is nigh…

Four races, four outcomes, a single goal: control of the Great Vortex, for good or ill.
Last evaluated Aug 14, 2026
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