Wake Up

Wake Up

Released Aug 2016

Experience a shattered and surreal dream filled with fascinating riddles, where your only guide is an elusive butterfly. Can you make the journey and wake up?

82% positive · 100 reviews
Done
All announced content has been released
Medium confidence
Done
All announced content has been released
Medium confidence

Where to get it

Free on Steam

Evaluation

Wake Up launched on August 9, 2016 as a self-contained virtual reality puzzle adventure from the Austrian studio Black Cell. The store description presents it as a finished experience that takes roughly 20 to 40 minutes to complete, and the store data shows no DLC, expansions, or post-launch update cycle. The developer has not communicated plans for further content, so the game's content is complete as released.
Evidence
Game released August 9, 2016; the store data lists no DLC or post-launch content
store metadata · Aug 9, 2016 source content shipped
medium
Store description presents the game as a self-contained experience taking 20 to 40 minutes to complete, with no mention of future updates or additional content
store metadata source content shipped
medium

Media

Details

Developer
Publisher
Black Cell OG
Achievements
6
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

Experience a shattered and surreal dream filled with fascinating riddles, where your only guide is an elusive butterfly.
Can you make the journey and wake up?

Key Features:
  • Diverse riddles challenging the brain, eyes and ears.
  • A unique atmosphere
  • A handcrafted sound experience
  • Designed for VR and Motion Controllers explicitly


Wake up is a smaller game which will take between 20 and 40 minutes to complete, depending on the speed you are able to solve the riddles.

ABOUT BLACK CELL
Black Cell is a small independent team from Austria, venturing in the new and exciting world of Virtual Reality.
With Wake Up we have created our first game, exploring the limitations and possibilities of this new medium.

The goal is to create new experiences with a focus on a great mood, through the use of carefully created audio and visual design.
Last evaluated Oct 11, 2026
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