When The Past Was Around - Prologue

When The Past Was Around - Prologue

Released Nov 2019

This is the prologue chapter of "When the Past was Around", an upcoming adventure point-and-click puzzle game about love, moving on, letting go, and the joy and pain of everything in between.

94% positive · 682 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to get it

Free on Steam

Evaluation

This is the free prologue chapter of "When the Past was Around," released on November 4, 2019 as a standalone preview of the full game then in development. The prologue was always intended as a sampler — the store description explicitly describes it as "the opening chapter of an upcoming adventure point-and-click puzzle game," and all developer communications during 2019–2020 focused on building toward the full release. That full game, "When the Past was Around," launched on Steam on September 22, 2020 (NEWS-1). The prologue's entire purpose — to generate interest in the full game — was fulfilled on that date. The developer's launch post celebrated the completion of the game and thanked the community, with no mention of further content planned for the prologue itself. The only DLC associated with the prologue is a Supporter Pack (DLC-1), which was released on November 2, 2019 alongside the prologue and is a cosmetic/support item, not a content expansion. There are no unreleased DLC entries, no roadmap for additional prologue content, and no developer statements about future updates to this prologue application. The last news post on this page dates to September 22, 2020 — the full game's launch announcement. This prologue is a complete, self-contained free chapter. Its purpose was fulfilled when the full game shipped in September 2020.
Evidence
The full game 'When the Past was Around' launched on September 22, 2020, fulfilling the prologue's stated purpose of previewing the upcoming full release. Developer celebrated completion with no mention of further prologue content.
news post · Sep 22, 2020 source development ending
high
Release date announcement for the full game, directing players to wishlist 'When the Past was Around' on Steam — confirming the prologue's role as a teaser is being concluded.
news post · Sep 11, 2020 source development ending
medium

Content

1 of 1 released · no outstanding content

Media

Details

Developer
Publisher
Toge Productions
Achievements
—
Platform
Windows, macOS
Controller
—
Steam Deck
Verified
Players
Single-player

About this game

When the Past was Around - Prologue is the opening chapter of an upcoming adventure point-and-click puzzle game about love, moving on, letting go, and the joy and pain of everything in between.

The game is directed by Brigitta Rena, creator of A Raven Monologue and She & The Light Bearer.



This is the story of Eda, a girl in her early 20s.
Like anyone in her age, she’s lost.
She lost her way in the journey to achieve her dreams.
She lost her way in the journey to find love.

That until she met The Owl.

The man that would help her burn her passion,
the man that would help her find the spark in a relationship,
and also the man that would teach her about heartbreak.

The game tells a bittersweet tale between a girl and her lover in a surreal world consisting of disjointed rooms from memories and time. With each gathered clue, solved puzzles, and unlocked door, the girl will find her way, unraveling the secrets between her and her lover, the secrets which she used to know.

Features:

  • Personal and ubiquitous. It's a game about overcoming the past and finding the self
  • Open the treasure chest, drink tea, doing laundry. Various puzzles to solve and many mysteries to uncover in everyday familiar objects and activities
  • A sweet and whimsical journey set in a series of hand-drawn, down-to-earth settings
  • Atmospheric violin music will accompany you from the peaceful days to the angstiest moments

This game was part of #MojikenCamp, an internal upgrading program by Mojiken Studio to experiment with how to tell stories or to communicate an experience within the constraint of interactive art medium.
Last evaluated Jun 25, 2026
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